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LEADER: 03532cam a2200709 a 4500
001 14675432
005 20220604232540.0
006 m o d
007 cr cnu---unuuu
008 121018s2013 nyua ob 001 0 eng d
035 $a(OCoLC)ocn813326605
035 $a(NNC)14675432
040 $aN$T$beng$epn$cN$T$dYDXCP$dOCLCO$dEBLCP$dOCLCQ$dE7B$dRRP$dUMI$dCOO$dDEBSZ$dOCLCQ$dOCLCA$dOCLCQ$dTYFRS$dOCLCF$dNLE$dOCLCQ$dCEF$dAU@$dUKMGB$dWYU$dUAB$dG3B$dS9I$dOCLCA$dUKAHL$dOCLCQ$dOCLCO$dRDF$dOCLCQ$dK6U$dOCLCQ$dOCLCO
015 $aGBB6I7491$2bnb
016 7 $a016062640$2Uk
016 7 $a017976010$2Uk
019 $a813005279$a858460577$a859889656$a958414546$a1058471471$a1065703757
020 $a9781136145667$q(electronic bk.)
020 $a1136145664$q(electronic bk.)
020 $a9780240824024$q(electronic bk.)
020 $a0240824024$q(electronic bk.)
020 $a9781136145650
020 $a1136145656
020 $z9780240823959
020 $z0240823958
035 $a(OCoLC)813326605$z(OCoLC)813005279$z(OCoLC)858460577$z(OCoLC)859889656$z(OCoLC)958414546$z(OCoLC)1058471471$z(OCoLC)1065703757
037 $aCL0500000285$bSafari Books Online
050 4 $aTR897.7$b.B297 2013eb
072 7 $aCOM$x071000$2bisacsh
082 04 $a006.696$223
049 $aZCUA
100 1 $aBoardman, Ted.
245 10 $aGetting started in 3D with 3ds Max :$bmodel, texture, rig, animate, and render in 3ds Max /$cTed Boardman.
260 $aNew York :$bFocal Press,$c2013.
300 $a1 online resource (xii, 505 pages) :$bcolor illustrations
336 $atext$btxt$2rdacontent
337 $acomputer$bc$2rdamedia
338 $aonline resource$bcr$2rdacarrier
588 0 $aPrint version record.
505 0 $apt. 1. Concepts -- pt. 2. Workflow.
504 $aIncludes bibliographical references and index.
520 $aLearning a 3D visualization software is a daunting task under any circumstances and while it may be easy to find online tutorials that tell you what to do to perform certain tasks you'll seldom learn ""why"" you are performing the steps. This book approaches training from a top-down perspective way you will first learn important concepts of 3D visualization and functionality of 3ds Max before moving into the finer detail of the command structure. By learning how things work and why you might choose one method over another the book will not only teach you where the buttons are, but more impo
630 00 $a3ds max (Computer file)
630 07 $a3ds max (Computer file)$2blmlsh
630 07 $a3ds max (Computer file)$2fast$0(OCoLC)fst01395030
650 0 $aComputer animation.
650 0 $aComputer graphics.
650 0 $aThree-dimensional display systems.
650 6 $aAnimation par ordinateur.
650 6 $aInfographie.
650 6 $aAffichage tridimensionnel.
650 7 $acomputer animation.$2aat
650 7 $acomputer graphics.$2aat
650 7 $athree-dimensional.$2aat
650 7 $aCOMPUTERS$xDigital Media$xVideo & Animation.$2bisacsh
650 7 $aComputer animation.$2fast$0(OCoLC)fst00872015
650 7 $aComputer graphics.$2fast$0(OCoLC)fst00872119
650 7 $aThree-dimensional display systems.$2fast$0(OCoLC)fst01150324
655 4 $aElectronic books.
776 08 $iPrint version:$aBoardman, Ted.$tGetting started in 3D with 3ds Max.$dNew York : Focal Press, 2013$z9780240823959$w(OCoLC)773025135
856 40 $uhttp://www.columbia.edu/cgi-bin/cul/resolve?clio14675432$zTaylor & Francis eBooks
852 8 $blweb$hEBOOKS