Record ID | ia:howtodothingswit0000bogo |
Source | Internet Archive |
Download MARC XML | https://archive.org/download/howtodothingswit0000bogo/howtodothingswit0000bogo_marc.xml |
Download MARC binary | https://www.archive.org/download/howtodothingswit0000bogo/howtodothingswit0000bogo_meta.mrc |
LEADER: 02037cam a2200505 a 4500
001 719427938
003 OCoLC
005 20151005105740.0
008 110630s2011 mnu b s000 0 eng
010 $a2011023625
016 7 $a015890449$2Uk
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020 $a9780816676477 (pbk.)
035 $a719427938
040 $aDLC$beng$cDLC$dYDX$dBTCTA$dYDXCP$dUKMGB$dMIX$dIXA$dCDX$dERASA$dLML$dYBM$dSFR$dUtOrBLW
042 $apcc
049 $aSFRA
050 00 $aGV1469.34.S52$bB63 2011
082 00 $a793.93/2$223
092 $a793.932$bB6343h
100 1 $aBogost, Ian.
245 10 $aHow to do things with videogames /$cIan Bogost.
260 $aMinneapolis :$bUniversity of Minnesota Press,$cc2011.
300 $a180 p. ;$c22 cm.
336 $atext$btxt$2rdacontent
337 $aunmediated$bn$2rdamedia
338 $avolume$bnc$2rdacarrier
490 1 $aElectronic mediations ;$v38
504 $aIncludes bibliographical references.
505 0 $aIntroduction: media microecology -- Art -- Empathy -- Reverence -- Music -- Pranks -- Transit -- Branding -- Electioneering -- Promotion -- Snapshots -- Texture -- Kitsch -- Relaxation -- Throwaways -- Titillation -- Exercise -- Work -- Habituation -- Disinterest -- Drill -- Conclusion: the end of gamers.
650 0 $aVideo games$xSocial aspects.
830 0 $aElectronic mediations ;$vv. 38.
907 $a.b26165417$b11-21-18$c03-06-13
998 $axam$b04-18-13$cm$da $e-$feng$gmnu$h0$i0
957 00 $aOCLC reclamation of 2017-18
907 $a.b26165417$b06-21-15$c03-06-13
938 $aBaker and Taylor$bBTCP$nBK0009790229
956 $aPre-reclamation 001 value: ocn719427938
980 $a0413 KL
998 $axam$b04-18-13$cm$da$e-$feng$gmnu$h0$i0
994 $aC0$bSFR
999 $yMARS
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