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MARC record from Internet Archive

LEADER: 01518cam 2200493Mi 4500
001 ocn248883088
003 OCoLC
005 20130718175750.0
008 030617s2003 cau 000 0 eng d
040 $aGyGoGBV$erakwb$bger$cGBVCP$dOCLCQ
015 $a159-05908
015 $aDDB966473868
015 $abA3-W3545
015 $a03N131130$2dnb
016 7 $a966473868$2DE-101
016 7 $a159-05908$2uk
016 7 $a966473868$2de-101
016 7 $abA3-W3545$2uk
020 $a1590590813 (Pb. (Pr. in Vorb.))
020 $a9781590590812 (Pb. (Pr. in Vorb.))
024 8 $aCIP03N131130
035 $a(OCoLC)248883088
082 04 $a006.693
084 $a54.52 ; Software engineering$2bcl
084 $a54.88 ; Computer in der Freizeit$2bcl
084 $a28$2ddb
084 $a28$2sdnb
084 $a54.52$2bcl
084 $a54.88$2bcl
100 1 $aHarrison, Lynn T.
245 10 $aIntroduction to 3D game engine design using DirectX 9 and C ́ /$cLynn T. Harrison.
260 $aBerkeley, Calif. :$bApress,$c2003.
300 $aXVIII, 406 S.
490 1 $aThe expert's voice
653 0 $aC sharp ; SWD-ID: 46168436
653 0 $aComputerspiel ; SWD-ID: 40104576
653 0 $aDirect 3D (or Microsoft Direct$aComputer file)k
653 0 $aDirectX 9.0 ; SWD-ID: 47308679
653 0 $aEntwicklung ; SWD-ID: 41134503
653 0 $aThree-dimensional imaging
830 0 $aExpert's voice.
029 1 $aGBVCP$b365225320
994 $aZ0$bPMR
948 $hNO HOLDINGS IN PMR - 3 OTHER HOLDINGS