Record ID | ia:iphonegamedevelo0000craf |
Source | Internet Archive |
Download MARC XML | https://archive.org/download/iphonegamedevelo0000craf/iphonegamedevelo0000craf_marc.xml |
Download MARC binary | https://www.archive.org/download/iphonegamedevelo0000craf/iphonegamedevelo0000craf_meta.mrc |
LEADER: 03889cam 2200661Ia 4500
001 ocn608494799
003 OCoLC
005 20200623000849.0
008 100422s2010 inua ob 001 0 eng d
006 m o d
007 cr unu||||||||
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019 $a502980553$a1058056669
020 $a0470496665
020 $a9780470496664
020 $a0470585145$q(electronic bk.)
020 $a9780470585146$q(electronic bk.)
020 $z9780470496664
035 $a(OCoLC)608494799$z(OCoLC)502980553$z(OCoLC)1058056669
037 $aCL0500000064$bSafari Books Online
050 4 $aQA76.8.I64$bC73 2010
082 04 $a794.81526$222
100 1 $aCraft, Chris.
245 10 $aIPhone game development /$cChris Craft and Jamey McElveen.
260 $aIndianapolis, Ind. :$bWiley Pub.,$c©2010.
300 $a1 online resource (xix, 490 pages) :$billustrations.
336 $atext$btxt$2rdacontent
337 $acomputer$bc$2rdamedia
338 $aonline resource$bcr$2rdacarrier
490 1 $aDeveloper reference
505 0 $aPart I: Beginning iPhone Programming -- pt. II: Creating Simple iPhone Applications -- pt. III: Shall We Play a Game? -- pt. IV: Advanced Technical and Business Programming Concepts -- pt. V: Appendixes.
520 $a"If you've always wanted to develop a cool iPhone game application and sell it for big bucks, this book is for you. iPhone Game Development covers all technical and commercial bases, from how to sign up for the Apple Development Program, master the development tools in the iPhone SDK, publish your game to the App Store, and convince people to buy it. You'll find full coverage of Cocoa Touch and other great features of the iPhone SDK, plus pages of real-world examples with step-by-step explanations. The book also includes loads of royalty-free code you can use for commercial development"--Resource description page.
588 0 $aPrint version record.
504 $aIncludes bibliographical references and index.
650 0 $aiPhone (Smartphone)$xProgramming.
650 0 $aMobile games$xProgramming.
650 7 $aiPhone (Smartphone)$xProgramming.$2blmlsh
650 7 $aMobile games$xProgramming.$2blmlsh
655 4 $aElectronic books.
700 1 $aMcElveen, Jamey.
776 08 $iPrint version:$aCraft, Chris.$tIPhone game development.$dIndianapolis, IN : Wiley ; Chichester : John Wiley [distributor], ©2010$z9780470496664$w(DLC) 2009936818$w(OCoLC)320800375
830 0 $aDeveloper reference.
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