Record ID | ia:isbn_9780143120612 |
Source | Internet Archive |
Download MARC XML | https://archive.org/download/isbn_9780143120612/isbn_9780143120612_marc.xml |
Download MARC binary | https://www.archive.org/download/isbn_9780143120612/isbn_9780143120612_meta.mrc |
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008 110526s2011 nyua b 001 0 eng d
010 $z2010029619
020 $a9780143120612$q(pbk.)
020 $a0143120611$q(pbk.)
035 $a(OCoLC)727703488
035 $a(OCoLC)ocn727703488
040 $aBTCTA$beng$cBTCTA$dYDXCP$dZQP$dNBO$dBDX$dFRH$dOIP$dJP7$dVVC$dJYJ$dRID
050 4 $aGV1201.38$b.M34 2011b
050 4 $aGV1469.17.S63$bM34 2011b
082 04 $a306.4/87$223
100 1 $aMcGonigal, Jane.
245 10 $aReality is broken :$bwhy games make us better and how they can change the world /$cJane McGonigal.
250 $a[Updated ed.].
260 $aNew York :$bPenguin Group,$c2011.
300 $a396 p. :$bill. ;$c21 cm.
500 $a"This edition with a new appendix 2"--T.p. verso.
520 $aVisionary game designer Jane McGonigal shows how we can harness the power of computer games to solve real-world problems and boost global happiness, since her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges.
504 $aIncludes bibliographical references and index.
505 0 $aIntroduction -- pt. One: Why games make us happy -- What exactly is a game? -- The rise of the happiness engineers -- More satisfying work -- Fun failure and better odds of success -- Strong social connectivity -- Becoming a part of something bigger than ourselves --
505 0 $apt. Two: Reinventing reality -- The benefits of alternate realities -- Leveling up in life -- Fun with strangers -- Happiness hacking --
505 0 $apt. Three: How very big games can change the world -- The engagement economy -- Missions impossible -- Collaboration superpowers -- Saving the real world together -- Conclusion: Reality is better -- Appendix 1: How to play -- Appendix 2: Practical advice for gamers.
650 0 $aComputer games$xSocial aspects.
650 0 $aVideo games$xSocial aspects.
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998 $cFlint mw 2013-07-19