Record ID | ia:isbn_9780262034197 |
Source | Internet Archive |
Download MARC XML | https://archive.org/download/isbn_9780262034197/isbn_9780262034197_marc.xml |
Download MARC binary | https://www.archive.org/download/isbn_9780262034197/isbn_9780262034197_meta.mrc |
LEADER: 03060cam 2200397 i 4500
001 9925241607601661
005 20160730051203.2
008 151201s2016 maua b 001 0 eng
010 $a 2015039706
019 $a926821063$a928113917
020 $a9780262034197$q(hardcover ;$qalk. paper)
020 $a0262034190$q(hardcover ;$qalk. paper)
035 $a(OCoLC)933587852$z(OCoLC)926821063$z(OCoLC)928113917
035 $a99968256854
035 $a(OCoLC)ocn933587852
040 $aDLC$beng$erda$cDLC$dBDX$dYDXCP$dBTCTA$dMYG$dOCLCQ
042 $apcc
050 00 $aGV1469.3$b.D43 2016
082 00 $a794.809$223
245 00 $aDebugging game history :$ba critical lexicon /$cedited by Henry Lowoodand Raiford Guins ; editorial assistant, A.C. Deger.
264 1 $aCambridge, Massachusetts :$bThe MIT Press,$c[2016]
300 $axx, 443 pages :$billustrations ;$c24 cm.
336 $atext$btxt$2rdacontent
337 $aunmediated$bn$2rdamedia
338 $avolume$bnc$2rdacarrier
490 1 $aGame histories
504 $aIncludes bibliographical references and index.
505 0 $aIntroduction: Why we are debugging / Henry Lowood and Raiford Guins -- Achievements / Mikael Jakobsson -- Adventure / Nick Montfort -- Amusement arcade / Erkki Huhtamo -- Artificial intelligence / Rebecca E. Skinner -- Character / Katherine Isbister -- Classic gaming / Melanie Swalwell -- Code / Mark Sample -- Console / Raiford Guins -- Control / Peter Krapp -- Controller / Steven E. Jones -- Cooperative play / Emma Witkowski -- Culturalization / Kate Edwards -- Demo / Michael Nitsche -- Difficulty / Bobby Schweizer -- Educational games / Anastasia Salter -- Embodiment / Don Ihde -- Emulation / Jon Ippolito -- Fun / David Thomas -- Game art / Mary Flanagan -- Game audio / William Gibbons -- Game balance / David Sirlin -- Game camera / Jennifer deWinter -- Game culture / Renee H. Reynolds, Ken S. McAllister, and Judd Ethan Ruggill -- Game development / Katie Salen Tekinbas ʹ -- Game engine / Henry Lowood -- Game glitch / Peter Krapp -- Games as a medium / Mary Flanagan.
505 8 $aGenre / Mark J.P. Wolf -- Identities / Carly A. Kocurek -- Immersion / Brooke Belisle -- Independent games / John Sharp -- Intellectual property / Jas Purewal -- Kriegsspiel / Matthew Kirschenbaum -- Machinima / Jenna Ng -- Mechanics / Miguel Sicart -- Menu / Laine Nooney -- Metagame / Stephanie Boluk and Patrick LeMieux -- Modification / Hector Postigo -- Narrative / Marie-Laure Ryan -- Platform / Caetlin Benson-Allott -- Playing / Jesper Juul -- Perspective / Jacob Gaboury -- Procedurality / Eric Kaltman -- Role-play / Esther MacCallum-Stewart -- Save / Samuel Tobin -- Simulation / David Myers -- Toys / Jon-Paul C. Dyson -- Walkthrough / James Newman -- World building / Marcelo Alejandro Aranda.
650 0 $aVideo games$xHistory.
650 0 $aVideo games$xTerminology.
700 1 $aGuins, Raiford,$eeditor.
700 1 $aLowood, Henry,$eeditor.
830 0 $aGame histories.
947 $hCIRCSTACKS$r31786103036817
980 $a99968256854