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LEADER: 05108cam 2200925 a 4500
001 ocn244246674
003 OCoLC
005 20200721091955.0
008 080815s2008 ne a b 001 0 eng
010 $a 2008036476
040 $aDLC$beng$cDLC$dBAKER$dC#P$dCDX$dBWX$dYDXCP$dITD$dMUQ$dUBA$dDEBBG$dOCLCQ$dDEBSZ$dOCLCQ$dUX0$dOCLCQ$dBDX$dBTCTA$dOCLCO$dVP@$dOCLCF$dOCLCQ$dS3O$dCDS$dOCLCQ$dUPM$dOCLCQ$dICN$dOCLCO$dOCLCQ$dCCH$dUOK$dMM9$dOCLCO$dCPS$dOCLCO$dOCLCQ$dOCLCO$dUKMGB$dDCT$dCDN$dOCL$dOCLCA
015 $aGBA856313$2bnb
016 7 $a014589160$2Uk
020 $a9780123736024$q(pbk.)
020 $a0123736021$q(pbk.)
035 $a(OCoLC)244246674
050 00 $aQA76.73.P75$bS54 2008
080 $a006.7
080 $a775.8
082 00 $a006.7$222
084 $aST 325$2rvk
084 $aST 325.$2rvk
100 1 $aShiffman, Daniel.
245 10 $aLearning Processing :$ba beginner's guide to programming images, animation, and interaction /$cDaniel Shiffman.
264 1 $aAmsterdam ;$aBoston :$bMorgan Kaufmann/Elsevier,$c©2008.
300 $axvii, 453 pages :$billustrations ;$c24 cm.
336 $atext$btxt$2rdacontent
337 $aunmediated$bn$2rdamedia
338 $avolume$bnc$2rdacarrier
490 1 $aThe Morgan Kaufmann series in computer graphics
504 $aIncludes bibliographical references and index.
520 $a"This book teaches you the e basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization." "This unique lab-style manual gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques." "Within these pages, ITP (Tisch School of the Arts, New York University) professor Daniel Shiffman demonstrates the fundamentals of programming that will expand your understanding of what is possible in the world of computer graphics. By traveling beyond the confines of proprietary software, you will be empowered to create your own custom design tools."--Jacket.
505 0 $aPart One: Fundamentals -- Lesson 1: The Beginning -- Pixels -- Processing -- Interaction -- Lesson 2: Everything You Need to Know -- Variables -- Conditionals -- Loops -- Lesson 3: Organization -- Functions -- Objects -- Lesson 4: More of the same Arrays -- Part Two: Intermission -- Lesson 5: Putting it all together Algorithms -- Debugging -- Libraries -- Part Three: Select Topics -- Lesson 6: The World Revolves Around You -- Mathematics -- Translation and Rotation (in 3D!) -- Lesson 7: Pixels Under A Microscope -- Images -- Video -- Lesson 8: The Outside World -- Text -- Data input Data streams Lesson 9: Making Noise -- Sound -- Exporting -- Lesson 10: Beyond Processing -- Advanced Object Oriented Programming -- Java -- Epilogue -- Appendix: Common Errors.
650 0 $aProcessing (Computer program language)
650 0 $aInteractive multimedia.
650 6 $aProcessing (Langage de programmation)
650 6 $aMultimédias interactifs.
650 7 $aInteractive multimedia$xAuthorship.$2blmlsh
650 7 $aThree-dimensional display systems.$2blmlsh
650 7 $aObject-oriented programming (Computer science)$2blmlsh
650 7 $aInteractive multimedia.$2fast$0(OCoLC)fst00975995
650 7 $aProcessing (Computer program language)$2fast$0(OCoLC)fst01746137
650 7 $aComputeranimation$2gnd
650 7 $aMultimedia$2gnd
650 7 $aProgrammierung$2gnd
650 7 $aComputação gráfica.$2larpcal
650 7 $aSoftwares.$2larpcal
650 7 $aLinguagem de programação.$2larpcal
650 7 $aInteraktiva multimedier.$2sao
650 07 $aComputeranimation.$2swd
650 07 $aMultimedia.$2swd
650 07 $aProgrammierung.$2swd
655 0 $aInteractive multimedia.
655 7 $aInteractive multimedia.$2fast$0(OCoLC)fst01423790
830 0 $aMorgan Kaufmann series in computer graphics.
856 41 $3Table of contents$uhttp://catdir.loc.gov/catdir/toc/ecip0826/2008036476.html
938 $aBaker & Taylor$bBKTY$c49.95$d49.95$i0123736021$n0007525108$sactive
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938 $aBaker and Taylor$bBTCP$nBK0011496002
938 $aCoutts Information Services$bCOUT$n6492959
938 $aYBP Library Services$bYANK$n2739453
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