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MARC record from Internet Archive

LEADER: 04431cam 2200649Ia 4500
001 ocn288594984
003 OCoLC
005 20191105054952.0
008 081217t20082009caua o 001 0 eng d
006 m o d
007 cr unu||||||||
040 $aUMI$beng$epn$cUMI$dWPG$dOCLCQ$dCEF$dOCLCQ$dDEBSZ$dOCLCO$dCNNAI$dE7B$dOCLCF$dOCLCQ$dCOO$dOCLCQ$dMOQ$dUAB$dMERER$dOCLCQ$dAU@$dOCLCQ$dOCLCO
019 $a1044267709$a1056377576
020 $a9780596154905
020 $a0596154909
020 $a9780596551162$q(e-book)
020 $a0596551169$q(e-book)
020 $a9780596521950
020 $a0596521952
035 $a(OCoLC)288594984$z(OCoLC)1044267709$z(OCoLC)1056377576
037 $aCL0500000029$bSafari Books Online
050 4 $aQA76.76.C672$bR44 2008
082 04 $a006.76 X7 Ree 2009 [ONLINE]
100 1 $aReed, Aaron.
245 10 $aLearning XNA 3.0 /$cAaron Reed.
260 $aSebastopol [Calif.] :$bO'Reilly Media,$c[2008], c 2009.
300 $a1 online resource ([512] pages) :$billustrations
336 $atext$btxt$2rdacontent
337 $acomputer$bc$2rdamedia
338 $aonline resource$bcr$2rdacarrier
588 0 $aPrint version record.
520 $aDo you have what it takes to become a game developer? With this hands-on book, you'll learn quickly and easily how to develop computer games with Microsoft's XNA 3.0 framework-not just for your PC, but for Xbox 360 and the Microsoft Zune as well. Written by an experienced university-level game development instructor, Learning XNA 3.0 walks you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with lots of illustrations and annotated examples to help you master key concepts. Once you finish the book, you'll know how to develop sophisticated games from start to finish. Learn game development concepts from 2D animation to 3D cameras and effects Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts Develop three complete and exciting games using 2D,3D and multiplayer concepts Develop and deploy games to the Xbox 360 and the Microsoft Zune While teaching XNA to beginning game developers, author Aaron Reed noticed that several key concepts were difficult for students to grasp. Learning XNA 3.0 was written specifically to address those issues. With this book, you can test your understanding and practice new skills as you go with unique "Test Your Knowledge" exercises and review questions in each chapter. Why wait? Amaze your family and friends by building your own games for the PC, Xbox 360, and Zune-with Learning XNA 3.0 . "An outstanding book! Teaches you XNA development in a smart way, starting from 2D basics and going into 3D and shader development. What I really like is the 'peeling the onion' approach the author takes, which builds up knowledge from previous chapters."--David "LetsKillDave" Weller, CEO, Cogito Ergonomics, LLC, and former XNA program manager.
630 00 $aMicrosoft XNA (Computer file)
650 0 $aComputer games$xProgramming.
650 0 $aComputer games$xDesign.
650 0 $aVideo games$xDesign.
630 07 $aMicrosoft XNA (Computer file)$2blmlsh
650 7 $aComputer games$xProgramming.$2blmlsh
650 7 $aComputer games$xDesign.$2blmlsh
650 7 $aVideo games$xDesign.$2blmlsh
630 07 $aMicrosoft XNA (Computer file)$2fast$0(OCoLC)fst01787216
650 7 $aComputer games$xDesign.$2fast$0(OCoLC)fst00872112
650 7 $aComputer games$xProgramming.$2fast$0(OCoLC)fst00872114
650 7 $aVideo games$xDesign.$2fast$0(OCoLC)fst01166425
655 4 $aElectronic books.
776 08 $iPrint version:$aReed, Aaron.$tLearning XNA 3.0.$dSebastopol, California : O'Reilly, 2009$hxix, 483 pages : illustrations ; 24 cm.$z9780596521950$w(OCoLC)234299302
856 40 $3ebrary$uhttp://site.ebrary.com/id/10762133
856 40 $3Safari Books Online$uhttps://proquest.safaribooksonline.com/9780596154905
856 40 $3Safari Books Online$uhttps://www.safaribooksonline.com/library/view//9780596154905/?ar
856 4 $3Volltext$uhttp://proquest.tech.safaribooksonline.de/9780596154905$xVerlag
938 $aebrary$bEBRY$nebr10762133
029 1 $aCHBIS$b006150811
029 1 $aCHVBK$b171206649
029 1 $aDEBSZ$b355419815
029 1 $aHEBIS$b291491626
994 $aZ0$bP4A
948 $hNO HOLDINGS IN P4A - 138 OTHER HOLDINGS