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MARC record from Internet Archive

LEADER: 02681cam 2200409 a 4500
001 ocm77814969
003 OCoLC
005 20100714082603.8
008 810727s1981 cau bt f000 0 eng d
035 $a
035 $a
037 $aADA100618
040 $aCMontNP$cAD#$dAD#
049 $aAD#A
086 0 $aD 208.14/2:NPS-55-81-008
088 $aNPS-55-81-008
100 1 $aGaver, Donald Paul.
245 10 $aModels of conflict, with explicit representation of command and control capabilities and vulnerabilities /$cby Donald P. Gaver.
260 $aMonterey, CA :$bNaval Postgraduate School,$c1981.
300 $a46 p. ;$c28 cm.
500 $aTitle from cover.
500 $a"Prepared for: Naval Postgraduate School, Monterey, California 93940." -- Cover.
500 $a"February 1981."
500 $a"NPS-55-81-008."
504 $aIncludes bibliographic references (p. 39)
506 $a"Approved for public release; distribution is unlimited."
513 $aTechnical report; 1981.
520 $aThis report describes dynamic combat models that reflect the effect of information flows together with attrition capability upon combat progress and outcome. Command and Control assets for each participant are modeled as endowed with the capacity to guide combat; C2 is also vulnerable in that it may be deliberately targetted and reduced in effectiveness. Physical attrition is modeled first by a deterministic rate process (Lanchesterian in nature), secondly by a stochastic process related to the first by ideas related to those of stochastic difference and differential equations. The models are best exercised and explored on an interactive computer display. A FORTRAN program exists for this purpose, with displays of hypothetical historical combat outcomes new appearing in tabular form. Graphical displays will be provided in future work. It seems likely that this model simulation can be developed into a gaming tool, very conveniently playable by two persons who can elect various strategies for force allocation, play the game, and learn from the results. An elaboration of the model may serve as a means for assessing the importance of increased effectiveness of equipment, either with respect to firing rate and accuracy or time for information flow. (Author)
650 0 $aCombat$xMathematical models.
650 0 $aComputer war games$xComputer programs.
650 0 $aStrategy$xMathematical models.
710 2 $aNaval Postgraduate School (U.S.)
994 $aC0$bAD#
035 $a
035 $a
949 $lgen$nL$aU310$b.G27$s1$tnorm$c00001$u00001$i32768000452361
926 $aNPS-LIB$bDIGIPROJ$cD 208.14/2:NPS-55-81-008$dTECH_RPT$eNEVER$f1