Record ID | ia:officialgamesala0000nova |
Source | Internet Archive |
Download MARC XML | https://archive.org/download/officialgamesala0000nova/officialgamesala0000nova_marc.xml |
Download MARC binary | https://www.archive.org/download/officialgamesala0000nova/officialgamesala0000nova_meta.mrc |
LEADER: 02636cam a2200337 i 4500
001 2012944317
003 DLC
005 20140626083001.0
008 120713s2014 nyua b 001 0 eng
010 $a 2012944317
020 $a9781133605645
020 $a1133605648
040 $aDLC$cDLC$erda$dDLC
042 $apcc
050 00 $aQA76.76.C672$bN674 2014
082 00 $a794.8/1526$22 3
100 1 $aNovak, Jeannie,$d1966-
245 14 $aThe official GameSalad guide to game development /$cJeannie Novak.
264 1 $aClifton Park, NY :$bDelmar, Cengage Learning,$c[ 2014]
300 $axxiii, 231 pages :$billustrations (some color) ;$c25 cm
336 $atext$btxt$2rdacontent
337 $aunmediated$bn$2rdamedia
338 $avolume$bnc$2rdacarrier
504 $aIncludes bibliographical reference (pages 219-225) and index.
520 $aThe Official GameSalad Guide to Game Development prepares readers to create full-featured games with the simple, drag-and-drop GameSalad Creator software. Using proven techniques based on essential concepts, current trends, and established best practices, readers will learn how to create a real-world project from start to finish. The text's wide-ranging coverage encompasses desktop, mobile, online, social, and serious games -- as well as key platforms such as iOS, Android, Mac, Windows, and HTML5. This reader-friendly, highly visual guide is equally suited for formal game development courses and self-paced learning -- with a balance of depth, detail, and step-by-step guidance that is ideal for both professionals and enthusiasts interested in developing their own games. - Back cover.
505 0 $aIntroduction : "game creation for everyone" -- Chapter 1. Gameplay : the game's the thing -- Chapter 2. Interface : eye of the beholder -- Chapter 3. Prototyping : practice makes perfect -- Chapter 4. Windows game development : every screen is a playground -- Chapter 5. Mac game development : garden of digital delights -- Chapter 6. Mobile game development : play as you go -- Chapter 7. Online game development : deploy everywhere -- Chapter 8. Social games : "you've got to have friends" -- Chapter 9. Serious games : why so serious? -- Appendix : Basic terms & tutorials.
650 0 $aComputer games$xProgramming.
650 0 $aComputer games$xDesign.
856 42 $3Publisher description$uhttp://www.loc.gov/catdir/enhancements/fy1406/2012944317-d.html
856 41 $3Table of contents only$uhttp://www.loc.gov/catdir/enhancements/fy1406/2012944317-t.html
856 42 $3Contributor biographical information$uhttp://www.loc.gov/catdir/enhancements/fy1406/2012944317-b.html