It looks like you're offline.
Open Library logo
additional options menu

MARC record from Internet Archive

LEADER: 04162cam 2200721Ii 4500
001 ocn953971770
003 OCoLC
005 20210911101615.0
008 160725s2017 maua ob 001 0 eng d
006 m o d
007 cr unu||||||||
040 $aUMI$beng$erda$epn$cUMI$dOCLCF$dDEBBG$dDEBSZ$dN$T$dYDX$dOCLCO$dOCLCQ$dCEF$dOCLCQ$dOCLCO$dOCLCQ$dOCLCO$dOCLCA
019 $a1005317806$a1005694717
020 $a9780134495521$q(electronic bk.)
020 $a0134495527$q(electronic bk.)
020 $z9780134495514
020 $z0134495519
020 $z0134495497
020 $z9780134495491
035 $a(OCoLC)953971770$z(OCoLC)1005317806$z(OCoLC)1005694717
037 $aCL0500000765$bSafari Books Online
050 4 $aT385
072 7 $aCOM$x000000$2bisacsh
082 04 $a006.6/93$221
100 1 $aKessenich, John M.,$eauthor.
245 10 $aOpenGL programming guide :$bthe official guide to learning OpenGL, version 4.5 with SPIR-V /$cJohn Kessenich, Graham Sellers, Dave Shreiner.
250 $aNinth edition.
264 1 $aBoston :$bAddison-Wesley,$c[2017]
264 4 $c©2017
300 $a1 online resource (1 volume) :$billustrations
336 $atext$btxt$2rdacontent
337 $acomputer$bc$2rdamedia
338 $aonline resource$bcr$2rdacarrier
588 0 $aOnline resource; title from title page (viewed July 22, 2016).
500 $a"The Khronos OpenGL ARB Working Group"--Cover.
504 $aIncludes bibliographical references and index.
505 0 $aIntroduction to OpenGL -- Shader fundamentals -- Drawing with OpenGL -- Color, pixels, and fragments -- Viewing transformations, culling, clipping, and feedback -- Textures and framebuffers -- Light and shadow -- Procedural texturing -- Tessellation shaders -- Geometry shaders -- Memory -- Compute shaders -- Support libraries -- OpenGL ES and WebGL -- Built-in GLSL variables and functions -- State variables -- Homogeneous coordinates and transformation matrices -- Floating-point formats for textures, framebuffers, and renderbuffers -- Debugging and profiling OpenGL -- Buffer object layouts.
520 $aThis book integrates shader techniques alongside classic, function-centric approaches, and contains extensive code examples that demonstrate modern techniques. Starting with the fundamentals, its wide-ranging coverage includes drawing, color, pixels, fragments, transformations, textures, framebuffers, light and shadow, and memory techniques for advanced rendering and nongraphical applications. It also offers discussions of all shader stages, including thorough explorations of tessellation, geometric, and compute shaders.
630 00 $aOpenGL.
630 07 $aOpenGL.$2fast$0(OCoLC)fst01380188
650 0 $aComputer graphics.
650 7 $aCOMPUTERS$xGeneral.$2bisacsh
650 7 $aComputer graphics.$2fast$0(OCoLC)fst00872119
650 7 $aOpenGL$2gnd
650 7 $aDreidimensionale Computergrafik$2gnd
650 7 $aComputergrafik$2gnd
655 4 $aElectronic books.
700 1 $aShreiner, Dave,$eauthor.
700 1 $aSellers, Graham,$eauthor.
710 2 $aKhronos OpenGL ARB Working Group.
776 08 $iPrint version:$aKessenich, John M.$tOpenGL programming guide.$bNinth edition.$dBoston : Addison-Wesley, [2017]$z0134495497$z9780134495491$w(OCoLC)932826379
856 40 $3EBSCOhost$uhttp://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=1601941
856 40 $3Safari Books Online$uhttp://proquest.safaribooksonline.com/9780134495514
856 40 $3Volltext$uhttp://proquest.tech.safaribooksonline.de/9780134495514$xAggregator
856 4 $3Safari Books Online$uhttp://proquest.safaribooksonline.com/9780134495514
856 4 $uhttp://proxy.library.carleton.ca/login?url=http://proquest.safaribooksonline.com/?uiCode=carleton&xmlId=9780134495514$zSafari (Access restricted to 5 simultaneous users)
938 $aEBSCOhost$bEBSC$n1601941
938 $aYBP Library Services$bYANK$n14856659
029 1 $aDEBBG$bBV043969327
029 1 $aDEBSZ$b485798433
029 1 $aGBVCP$b876245750
994 $aZ0$bP4A
948 $hNO HOLDINGS IN P4A - 158 OTHER HOLDINGS