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MARC record from Internet Archive

LEADER: 01577cam 22003374a 4500
001 9922296280001661
005 20150423143141.0
008 040630s2004 maua b 001 0 eng
010 $a 2004015282
015 $aGBA4-W9710
020 $a1584503491 (pbk. : alk. paper)
035 $a(CSdNU)u233691-01national_inst
035 $a(OCoLC)55846455
040 $aDLC$cDLC$dYDX$dUKM
042 $apcc
049 $aCNUM
050 00 $aQA76.76.C672$bE58 2004
082 00 $a794.8/16693$222
100 1 $aEngel, Wolfgang F.
245 10 $aProgramming vertex and pixel shaders /$cWolfgang Engel.
250 $a1st ed.
260 $aHingham, Mass. :$bCharles River Media,$cc2004.
300 $axvii, 413 p. :$bill. ;$c24 cm. +$e1 CD-ROM (4 3/4 in.)
504 $aIncludes bibliographical references (p. 393-398) and index.
538 $aSystem requirements: Pentium IV/ATHLON with more than 1.5 GHZ, and a graphics card that supports pixel shader Version 2 or 3; 512 MB of RAM minimum, 500 MB of free space on your hard drive minimum; DirectX 9 system development kit, Windows XP Professional with the newest service pack, at least Visual C++.NET 2003.
650 0 $aComputer games$xProgramming.
650 0 $aThree-dimensional display systems.
949 $aQA 76.76.C672 E58 2004$i31786101875091
994 $a92$bCNU
999 $aQA 76.76 .C672 E58 2004$wLC$c1$i31786101875091$d8/1/2007$e7/2/2007 $lCIRCSTACKS$mNULS$n1$rY$sY$tBOOK$u12/23/2004
999 $aQA 76.76 .C672 E58 2004$vCD$wLC$c1$i31786101949342$d8/1/2007$e7/2/2007 $lMULTIMEDIA$mNULS$n1$rY$sY$tCD-ROM$u1/18/2005