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MARC record from Internet Archive

LEADER: 01621cam 2200349 a 4500
001 ocm48078646
003 OCoLC
005 20100527114027.0
008 020123s2001 nyua j 000 1 eng d
010 $a 2002265444
040 $aDPB$cDPB$dDLC$dBAKER$dBTCTA$dCN5O8$dALEML
020 $a0439313902 (pbk.)
020 $a9780439313902 (pbk.)
035 $a(OCoLC)48078646
042 $alccopycat
050 00 $aPZ7.M47835$bSbj 2001
082 14 $a[Fic]$222
100 1 $aMcCann, Jesse Leon.
245 10 $aScooby-Doo and the cyber chase /$cbased on the screenplay "Scooby-Doo and the Cyber Chase" by Mark Turosz ; adapted by Jesse Leon McCann.
260 $aNew York :$bScholastic,$cc2001.
300 $a32 p. :$bcol. ill. ;$c21 x 21 cm.
520 8 $aThe Mystery, Inc. gang visits an old friend who has developed a game based on the gang themselves! Scooby and Shaggy can't wait to try playing it. But then...a mysterious phantom virus beams them into the game. There's only one way to escape Ư to play the game and win. It's up to the real Scooby, Shaggy, Fred, Daphne, and Velma to enlist the help of their virtual counterparts. Can they do it in time?
650 0 $aDogs$vJuvenile fiction.
650 1 $aCyberspace$vJuvenile fiction.
650 1 $aDogs$vJuvenile fiction.
700 1 $aTurosz, Mark.
938 $aBaker & Taylor$bBKTY$c3.50$d2.63$i0439313902$n0003720064$sactive
938 $aBaker and Taylor$bBTCP$n2002265444
938 $aBaker & Taylor$bBKTY$c11.80$d.00$i0613507347$n0004077556$sactive
029 1 $aAU@$b000026683054
994 $aZ0$bPMR
948 $hNO HOLDINGS IN PMR - 425 OTHER HOLDINGS