Record ID | ia:simulatinghumans0000badl |
Source | Internet Archive |
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LEADER: 06148cam 2200865Ia 4500
001 ocm62333705
003 OCoLC
005 20180729220759.0
008 051123s1993 nyua ob 001 0 eng d
006 m o d
007 cr cnu---unuuu
010 $z 93012061
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020 $a9780195360868$q(electronic bk.)
020 $a0195360869$q(electronic bk.)
020 $a128044147X
020 $a9781280441479
020 $z0195073592
035 $a(OCoLC)62333705$z(OCoLC)646736610$z(OCoLC)778206326$z(OCoLC)814394995$z(OCoLC)819509212$z(OCoLC)821688291$z(OCoLC)961622886$z(OCoLC)962638101$z(OCoLC)988515819$z(OCoLC)991927306$z(OCoLC)1037703474$z(OCoLC)1038586666$z(OCoLC)1045519975
050 4 $aTA166$b.B32 1993eb
072 7 $aTEC$x016000$2bisacsh
072 7 $aUGC$2bicssc
082 04 $a620.8/2$222
100 1 $aBadler, Norman I.
245 10 $aSimulating humans :$bcomputer graphics animation and control /$cNorman I. Badler, Cary B. Phillips, Bonnie Lynn Webber.
260 $aNew York :$bOxford University Press,$c1993.
300 $a1 online resource (xiii, 270 pages) :$billustrations
336 $atext$btxt$2rdacontent
337 $acomputer$bc$2rdamedia
338 $aonline resource$bcr$2rdacarrier
504 $aIncludes bibliographical references (pages 249-266) and index.
588 0 $aPrint version record.
520 $aThough actively pursued by several research groups, the problem of providing a synthetic or surrogate human for an engineer or designer already used to Computer Aided Design techniques has been most comprehensively solved by Norman Badler's computer graphics laboratory at the University of Pennsylvania - one of the world leaders in the field of simulated human figures in computer graphics. For human factors engineers, this book provides current knowledge of how a computer graphics surrogate human can augment their analyses of designed environments; for design engineers it presents the cutting edge in human figure modelling and hence human-centred design and for the computer graphics community it presents a major research effort in the interactive control of articulated human figures. This book constitutes the state of the art in simulating human figures, discusses the many areas of application and predicts the future in this exciting, fast moving field.
650 0 $aHuman engineering.
650 0 $aVirtual reality.
650 0 $aHuman body$xComputer simulation.
650 0 $aHuman mechanics$xComputer simulation.
650 7 $aTECHNOLOGY & ENGINEERING$xIndustrial Design$xGeneral.$2bisacsh
650 7 $aHuman body$xComputer simulation.$2fast$0(OCoLC)fst01730070
650 7 $aHuman engineering.$2fast$0(OCoLC)fst00963014
650 7 $aHuman mechanics$xComputer simulation.$2fast$0(OCoLC)fst00963170
650 7 $aVirtual reality.$2fast$0(OCoLC)fst01167688
653 0 $aHumans$aPhysiology$aSimulations$aUse of$aComputers
655 4 $aElectronic books.
700 1 $aPhillips, Cary B.
700 1 $aWebber, Bonnie Lynn.
776 08 $iPrint version:$aBadler, Norman I.$tSimulating humans.$dNew York : Oxford University Press, 1993$z0195073592$w(DLC) 93012061$w(OCoLC)27339514
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