Record ID | ia:storyboarddesign0000cris_v6j1 |
Source | Internet Archive |
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LEADER: 04500cam 22003494a 4500
001 9920562320001661
005 20150423130625.0
008 060804s2007 nyua b 001 0 eng
010 $a 2006932208
020 $a0764137328 (pbk. )
020 $a9780764137327 (pbk. )
035 $a(CSdNU)u380230-01national_inst
035 $a(OCoLC)148926150
035 $a(OCoLC)148926150
035 $a(OCoLC)148926150
040 $aDLC$cDLC$dBTCTA$dYDXCP$dBAKER$dGZG$dVP@$dABG$dEDK$dCNU
049 $aCNUM
050 00 $aNC1002.S85$bC75 2007
082 04 $a741.58$bC868s
100 1 $aCristiano, Giuseppe.
245 10 $aStoryboard design course :$bprinciples, practice, and techniques : the ultimate guide for artists, directors, producers, and scriptwriters / $cGiuseppe Cristiano.
250 $a1st ed.
260 $aHauppauge, NY :$bBarron's,$cc2007.
300 $a192 p. :$bill. (some col.) ;$c23 cm.
500 $a"A Quarto book"--T.p. verso.
504 $aIncludes bibliographical references (p. 182-183) and index.
505 0 $aIntroduction -- Unit 1: What Are Storyboards? -- Overview -- Lesson 1: Types of storyboards -- Lesson 2: Storyboards for advertising -- Lesson 3: Storyboards for movies -- Lesson 4: Storyboards for music videos -- Lesson 5: Storyboards for animation -- Lesson 6: Storyboards for computer games and multimedia -- Lesson 7: Other types of storyboard -- Unit 2: What Skills Do I Need? -- Overview -- Lesson 8: Setting up a workspace -- Lesson 9: Drawing materials -- Lesson 10: Digital equipment -- Unit 3: Drawing Skills -- Overview -- Lesson 11: Drawing styles -- Lesson 12: Simple forms -- Lesson 13: Composing frames -- Lesson 14: Drawing figures -- Lesson 15: Perspective basics -- Lesson 16: Developing your own style -- Lesson 17: Gaining confidence -- Unit 4: Requirements For Different Types Of Storyboard -- Overview -- Lesson 18: Client boards -- Lesson 19: Shooting boards -- Lesson 20: Animatics -- Unit 5: Language Of Storyboards -- Overview -- Lesson 21: Line of action -- Lesson 22: Camera angles -- Lesson 23: Framing expressions -- Lesson 24: Camera movement and notation -- Lesson 25: Continuity and storytelling -- Lesson 26: Composition -- Unit 6: From Word To Image -- Overview -- Lesson 27: What to look for -- Lesson 28: Mood boards and key frames -- Lesson 29: Working with scripts -- Lesson 30: Now you've got the job -- Lesson 31: Commercials: what to draw -- Lesson 32: Taking direction -- Lesson 33: Developing an efficient working practice -- Lesson 34: Before you start the job -- Unit 7: On The Job -- Overview -- Lesson 35: Ad design -- Lesson 36: Working on a commercial -- Lesson 37: Working on a feature film -- Lesson 38: Conceptual art -- Lesson 39: Working with animation -- Lesson 40: Calling in the storyboard doctor -- Unit 8: Going Professional -- Organization -- Promotion -- Attitude -- Building a portfolio -- Creating a web site -- Using reference material -- Over the shoulder -- Film festivals -- Further reading, viewing, and studying -- Glossary -- Index and credits.
520 $aFrom the Publisher: Storyboards are the blueprint for a multitude of media productions, including TV shows, movies, commercials, music videos, computer games, and animation. A critical part of the creative process, they can be used to pitch an idea, communicate a concept, help build a budget, and execute an entire shoot. This book is the ultimate storyboard manual, packed with fully-finished art and work-in progress examples from students and industry professionals. As well as being an essential guide for aspiring storyboard artists, this comprehensive book will enable anyone working in media production to get the most out of both the storyboard artist and the storyboard process. Learn how to develop sketching skills, adapt styles, get inspiration, and interpret a script or a brief with help from these practical tutorials and interactive exercises. Understand the language of storyboards and the limitations and conventions of different mediums. Build scenes, plan shot sequences, and understand the importance of composition, framing, and continuity. Set up your own work space and get advice on entering the world of professional storyboard artists.
650 0 $aStoryboards.
650 0 $aCommercial art$xTechnique.
994 $aC0$bCNU
999 $aNC 1002 .S85 C75 2007$wLC$c1$i31786102704480$d4/12/2012$e2/11/2011 $lCIRCSTACKS$mNULS$n2$rY$sY$tBOOK$u1/14/2010