Record ID | ia:thinklikeprogram0000spra |
Source | Internet Archive |
Download MARC XML | https://archive.org/download/thinklikeprogram0000spra/thinklikeprogram0000spra_marc.xml |
Download MARC binary | https://www.archive.org/download/thinklikeprogram0000spra/thinklikeprogram0000spra_meta.mrc |
LEADER: 03784cam a2200625 i 4500
001 ocn781679379
003 OCoLC
005 20191109071808.6
008 120717s2012 caua 001 0 eng
010 $a 2012020396
040 $aDLC$beng$erda$cDLC$dYDX$dBTCTA$dUKMGB$dOCLCO$dWIQ$dYDXCP$dBDX$dBWX$dCDX$dWKM$dOCLCQ$dOCLCF$dOCLCQ$dS3O$dOCLCQ$dI8M$dLIP$dYXV$dOCLCQ$dCCH$dWRM$dUKOBU$dOCLCQ$dUWK$dOCLCQ
015 $aGBB275777$2bnb
016 7 $a016136523$2Uk
020 $a9781593274245$q(pbk.)
020 $a1593274246$q(pbk.)
029 1 $aAU@$b000049635796
029 1 $aAU@$b000050054682
029 1 $aNZ1$b14531406
029 1 $aUKMGB$b016136523
035 $a(OCoLC)781679379
042 $apcc
050 00 $aQA76.6$b.S685 2012
082 00 $a005.1$223
084 $aCOM051000$aCOM051070$aCOM051230$aCOM051300$2bisacsh
049 $aMAIN
100 1 $aSpraul, V. Anton.
245 10 $aThink like a programmer :$ban introduction to creative problem solving /$cby V. Anton Spraul.
264 1 $aSan Francisco :$bNo Starch Press,$c[2012]
300 $axvii, 233 pages :$billustrations ;$c24 cm
336 $atext$btxt$2rdacontent
337 $aunmediated$bn$2rdamedia
338 $avolume$bnc$2rdacarrier
505 0 $aStrategies for problem solving -- Pure puzzles -- Solving problems with arrays -- Solving problems with pointers and dynamic memory -- Solving problems with classes -- Solving problems with recursion -- Solving problems with code reuse -- Thinking like a programmer.
520 $a"The real challenge of programming isn't learning a language's syntax--it's learning to creatively solve problems so you can build something great. In this one-of-a-kind text, author V. Anton Spraul breaks down the ways that programmers solve problems and teaches you what other introductory books often ignore: how to Think Like a Programmer. Each chapter tackles a single programming concept, like classes, pointers, and recursion, and open-ended exercises throughout challenge you to apply your knowledge. You'll also learn how to: Split problems into discrete components to make them easier to solve: Make the most of code reuse with functions, classes, and libraries pick the perfect data structure for a particular job: Master more advanced programming tools like recursion and dynamic memory: Organize your thoughts and develop strategies to tackle particular types of problems. Although the book's examples are written in C++, the creative problem-solving concepts they illustrate go beyond any particular language; in fact, they often reach outside the realm of computer science. As the most skillful programmers know, writing great code is a creative art--and the first step in creating your masterpiece is learning to Think Like a Programmer"--$cProvided by publisher.
500 $aIncludes index.
590 $bInternet Archive - 2
590 $bInternet Archive 2
650 0 $aComputer programming.
650 0 $aCreative thinking.
650 0 $aProblem solving.
650 7 $aCOMPUTERS$xProgramming$xGeneral.$2bisacsh
650 7 $aCOMPUTERS$xProgramming Languages$xC++.$2bisacsh
650 7 $aCOMPUTERS$xSoftware Development & Engineering$xGeneral.$2bisacsh
650 7 $aCOMPUTERS$xProgramming$xAlgorithms.$2bisacsh
650 7 $aComputers and IT.$2eflch
650 7 $aComputer programming.$2fast$0(OCoLC)fst00872390
650 7 $aCreative thinking.$2fast$0(OCoLC)fst00882470
650 7 $aProblem solving.$2fast$0(OCoLC)fst01077890
650 7 $aProgrammering.$2sao
938 $aBrodart$bBROD$n103289119
938 $aBaker and Taylor$bBTCP$nBK0010969670
938 $aCoutts Information Services$bCOUT$n21116023
938 $aYBP Library Services$bYANK$n7549179
994 $a92$bERR
976 $a31927002086608