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MARC record from Internet Archive

LEADER: 02935cam 2200637 a 4500
001 ocn808417918
003 OCoLC
005 20180711053530.0
008 120906s2014 nyua j b 001 0 eng
010 $a 2012034208
040 $aDLC$beng$cDLC$dIG#$dBTCTA$dBDX$dOCLCO$dYDXCP$dJQM$dOCLCO$dNYP$dOCLCO$dOCLCQ$dEHH$dCHILD$dOCLCF
020 $a9780531265239$q(library binding)
020 $a0531265234$q(library binding)
020 $a9780531220115$q(pbk.)
020 $a0531220117$q(pbk.)
035 $a(OCoLC)808417918
042 $apcc
050 00 $aHD9993.E452$bC86 2014
082 00 $a794.8023$223
100 1 $aCunningham, Kevin,$d1966-
245 10 $aVideo games :$bfrom concept to consumer /$cby Kevin Cunningham.
260 $aNew York :$bChildren's Press,$c℗♭2014.
300 $a64 pages :$bcolor illustrations ;$c24 cm.
336 $atext$btxt$2rdacontent
337 $aunmediated$bn$2rdamedia
338 $avolume$bnc$2rdacarrier
490 1 $aCalling all Innovators. A Career for You
504 $aIncludes bibliographical references (page 61) and index.
505 0 $aGame on -- Epic win -- What it takes -- Tomorrow's games.
520 $aLooks at how people in science, technology, engineering, and math (STEM) careers are helping to build our future. Discover how people use STEM skills to solve problems and innovate throughout history.
520 $aWith advanced HD graphics, motion controls, and 3-D images, video games have come a long way since their earliest days. While these games are fun to play, making them is no simple process. Readers will see how large teams of specialized workers come together to design, plan, and program today's cutting edge video games.
650 0 $aVideo games industry$xHistory$vJuvenile literature.
650 0 $aVideo games$xHistory$vJuvenile literature.
650 0 $aVideo games$xDesign$xVocational guidance$vJuvenile literature.
650 1 $aVideo games industry$xHistory.
650 1 $aVideo games$xHistory.
650 1 $aVideo games$xDesign.
650 7 $aVideo games industry$xHistory.$2sears
650 7 $aVideo games$xVocational guidance.$2sears
650 7 $aVideo games$xHistory.$2sears
650 7 $aVideo games.$2fast$0(OCoLC)fst01166421
650 7 $aVideo games industry.$2fast$0(OCoLC)fst01740868
655 7 $aHistory.$2fast$0(OCoLC)fst01411628
655 7 $aJuvenile works.$2fast$0(OCoLC)fst01411637
830 0 $aCalling all innovators.
938 $aChildren's Plus, Inc.$bCHIL$n1759569
938 $aChildren's Plus, Inc.$bCHIL$n1706983
938 $aChildren's Plus, Inc.$bCHIL$n1707060
938 $aBrodart$bBROD$n103487174
938 $aBaker and Taylor$bBTCP$nBK0011974500
938 $aIngram$bINGR$n9780531265239
938 $aYBP Library Services$bYANK$n9595791
029 1 $aNZ1$b15268897
029 1 $aAU@$b000050008129
994 $aZ0$bP4A
948 $hNO HOLDINGS IN P4A - 300 OTHER HOLDINGS