Record ID | ia:worldpostmodernf0000nash |
Source | Internet Archive |
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008 921030s1993 enk b 001 0 eng
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100 1 $aNash, Cristopher.
240 10 $aWorld games
245 10 $aWorld postmodern fiction :$ba guide /$cCristopher Nash.
260 $aLondon ;$aNew York :$bLongman,$c1993.
300 $axii, 388 pages ;$c22 cm
336 $atext$btxt$2rdacontent
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500 $aOriginally published as: World games. 1987.
504 $aIncludes bibliographical references (pages 366-381) and index.
520 $aThis acclaimed volume analyses the common themes and strategies of postmodern fiction, providing a framework in which it can be properly addressed and understood.
505 0 $aIntroduction: The Realist tradition. Realist ideas. Realist worlds: their shape and substance. Realist words: their aims and strategies. The case against Realism -- 1. Shapes: Fiction-games people play. New-world games: gaming with worlds. 'Metaphysical' systems. 'Historical' systems. 'Anthropological' systems. 'Natural-history' systems. 'Epistemological' systems. 'Ontological' systems. 'Linguistic' systems. Anti-world games: gaming with words. Narrative range. Narrative specification. Narrative 'units'. Narrative 'lines'. (1). 'Positive' strategies. (2). 'Negative' strategies. (3). 'Ambiguative' strategies. Narrative arrangement. (1). Locutionary programmes. (2). Non-locutionary programmes -- 2. Ideas: Why play games? Neocosmic thinking. The idea of the uncustomary. (1). The combinative function. (2). The play function. (3). The conditioning function. (4). The prospective function. (5). The instructive function. (6). The commutative function. Anticosmic thinking.
505 8 $aThe ideas of referentiality and systematicity. (1). The propositional intention. (2). The tautologic intention. (3). The representational intention. (4). The thetic intention. The idea of indeterminacy. The idea of problematization. A midcourse view -- 3. Substance: Game pieces and moves. Anti-Realist themes and motifs: definition and relation. Knowing. Uncertainty. Anti-Realist themes and motifs: causation. Efficacy. Inefficacy -- 4. Shape Versus Substance: What are the stakes? Referential anti-Realism. 'Non-referential' anti-Realism. The idea of pure narration. The idea of pure form -- Conclusion: The anti-Realist tradition.
650 0 $aFiction$y20th century$xHistory and criticism.
650 0 $aPostmodernism (Literature)
650 7 $aFiction.$2fast$0(OCoLC)fst00923709
650 7 $aPostmodernism (Literature)$2fast$0(OCoLC)fst01073181
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653 0 $aFiction$aPostmodernism
655 7 $aCriticism, interpretation, etc.$2fast$0(OCoLC)fst01411635
776 08 $iOnline version:$aNash, Cristopher.$sWorld games.$tWorld postmodern fiction.$dLondon ; New York : Longman, 1993$w(OCoLC)988347071
856 41 $3Table of contents$uhttp://www.gbv.de/dms/bowker/toc/9780582209107.pdf
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