Record ID | marc_columbia/Columbia-extract-20221130-003.mrc:417654208:3296 |
Source | marc_columbia |
Download Link | /show-records/marc_columbia/Columbia-extract-20221130-003.mrc:417654208:3296?format=raw |
LEADER: 03296mam a22003738a 4500
001 1442618
005 20220602035223.0
008 901119t19941994njua b 001 0 eng
010 $a 90056229
020 $a0838634400 (alk. paper)
035 $a(OCoLC)ocm26634178
035 $9AHW1708CU
035 $a1442618
040 $aDLC$cDLC$dXLM$dIAY
050 00 $aTR897.5$b.A9 1993
050 14 $aTR897.5$b.A9 1994
082 00 $a006.6$220
100 1 $aAuzenne, Valliere Richard,$d1952-$0http://id.loc.gov/authorities/names/n92087462
245 14 $aThe visualization quest :$ba history of computer animation /$cValliere Richard Auzenne.
260 $aRutherford, [NJ] :$bFairleigh Dickinson University Press ;$aLondon ;$aCranbury, NJ :$bAssociated University Presses,$c[1994], ©1994.
263 $a9309
300 $a141 pages :$billustrations ;$c24 cm
336 $atext$2rdacontent
337 $aunmediated$2rdamedia
338 $avolume$2rdacarrier
504 $aIncludes bibliographical references (p. 130-136) and index.
505 0 $a1. Types of Computer Animation -- 2. Uses of Computer Animation -- 3. Institutional Roots of Computer Animation -- 4. Pioneer Period -- 5. Introduction Period -- 6. The Second Wave -- 7. Video Collaboration -- 8. Contemporary View -- 9. Conclusions.
520 $aThe Visualization Quest is a history of computer animation that defines the types and uses of computer animation and traces the developments of this new communication field. This volume provides a unique look into the key individuals and issues that influenced and shaped the direction of this medium through the extensive use of personal interviews with pioneers and leaders in the field.
520 8 $aAnimation, the apparent creation of movement of inanimate objects on film, has the ability to convey efficaciously statements, ideas, theories, and emotions. Computer animation, the newest genre in this field, continues in this tradition of communication: it is widely used to illustrate formulas and molecule structures, to advertise products, to instruct, to make social statements, and to entertain.
520 8 $aComputer animation has become a vital tool in many areas, including the medical sciences, the physical sciences, the biological sciences, mathematics, and art. It is used to aid in the visualization of mathematical concepts and weather patterns, as well as offering surgical teams visual illustrations for selected procedures.
520 8 $aThe ability to communicate through computer animation is the result of the rare symbiotic relationship between science and art that exists in this medium. The mutual dependence bonds the creative abilities of two disciplines, whose epistemology is rooted in opposing camps. In order to discern the function this cooperative has had in the development of computer animation, it is necessary to understand how this medium developed, why it advanced this way and who was involved in its development.
520 8 $aThe profiles included in The Visualization Quest outline the foundation of computer animation and provide insight into the projects that affected its development and growth and that defined the direction of this powerful medium.
650 0 $aComputer animation$xHistory.
852 00 $boff,sci$hTR897.5$i.A9 1994