Record ID | marc_columbia/Columbia-extract-20221130-004.mrc:432784566:5202 |
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LEADER: 05202mam a2200397 a 4500
001 1834476
005 20220609005318.0
008 950616t19951995gw a b 100 0 eng
010 $a 95023397
020 $a3540584757 (hardcover : acid-free paper)
035 $a(OCoLC)ocm32780302
035 $9ALR8226CU
035 $a(NNC)1834476
035 $a1834476
040 $aDLC$cDLC$dOrLoB-B
050 00 $aT385$b.P493 1995
082 00 $a006.6$220
245 00 $aPhotorealistic rendering techniques /$cG. Sakas, P. Shirley, S. Müller, eds.
260 $aBerlin ;$aNew York :$bSpringer,$c[1995], ©1995.
300 $aix, 447 pages :$billustrations ;$c24 cm.
336 $atext$btxt$2rdacontent
337 $aunmediated$bn$2rdamedia
490 1 $aFocus on computer graphics
504 $aIncludes bibliographical references.
505 00 $tResults of the 1994 Survey on Image Synthesis /$rPeter Shirley and Georgios Sakas --$tQuantization Techniques for Visualization of High Dynamic Range Pictures /$rChristophe Schlick --$tRendering, Complexity, and Perception /$rKenneth Chiu and Peter Shirley --$tRendering Participating Media: Problems and Solutions from Application Areas /$rHolly Rushmeier --$tA Model for Fluorescence and Phosphorescence /$rAndrew S. Glassner --$tGlobal Illumination in Presence of Participating Media with General Properties /$rEric Languenou, Kadi Bouatouch and Michael Chelle --$tEfficient Light Propagation for Multiple Anisotropic Volume Scattering /$rNelson Max --$tClustering and Volume Scattering for Hierarchical Radiosity Calculations /$rFrancois Sillion --$tAdaptive Splatting for Specular to Diffuse Light Transport /$rSteven Collins --$tRayvolution: An Evolutionary Ray Tracing Algorithm /$rBrigitta Lange and Markus Beyer --$tBidirectional Estimators for Light Transport /$rEric Veach and Leonidas Guibas --
505 80 $tThe Ambient Term as a Variance Reducing Technique for Monte Carlo Ray Tracing /$rEric P. Lafortune and Yves D. Willems --$tAn Importance Driven Monte-Carlo Solution to the Global Illumination Problem /$rPhilippe Blasi, Bertrand Le Saec and Christophe Schlick --$tImportance-driven Monte Carlo Light Tracing /$rPhilip Dutre and Yves D. Willems --$tA New Stochastic Radiosity Method for Highly Complex Scenes /$rLaszlo Neumann, Martin Feda, Manfred Kopp and Werner Purgathofer --$tConstructing Solvers for Radiosity Equation Systems /$rWei Xu and Donald S. Fussell --$tNew Efficient Algorithms with Positive Definite Radiosity Matrix /$rLaszlo Neumann and Robert F. Tobler --$tAdaptive Mesh Refinement with Discontinuities for the Radiosity Method /$rWolfgang Sturzlinger --$tOptimizing Discontinuity Meshing Radiosity /$rNeil Gatenby and W. T. Hewitt --$tSimplifying the Representation of Radiance from Multiple Emitters /$rGeorge Drettakis --
505 80 $tHaar Wavelet: A Solution to Global Illumination With General Surface Properties /$rSumanta N. Pattanaik and Kadi Bouatouch --$tWavelet Radiance /$rPer Christensen, Eric Stollnitz, David Salesin and Tony DeRose --$tWavelet Methods for Radiance Computations /$rPeter Schroder and Pat Hanrahan --$tEfficient Radiosity in Dynamic Environments /$rDavid Forsyth, Chien Yang and Kim Teo --$tFast Radiosity Repropagation For Interactive Virtual Environments Using A Shadow-Form-Factor-List /$rStefan Muller and Frank Schoffel --$tAn Efficient Progressive Refinement Strategy for Hierarchical Radiosity /$rNicolas Holzschuch, Francois Sillion and George Drettakis --$tEfficient Re-rendering of Naturally Illuminated Environments /$rJeffry S. Nimeroff, Eero Simoncelli and Julie Dorsey --$tTexture Mapping as an Alternative for Meshing During Walkthrough Animation /$rKarol Myszkowski and Tosiyasu L. Kunii --
505 80 $tBRUSH as a Walkthrough System for Architectural Models /$rBengt-Olaf Schneider, Paul Borrel, Jai Menon, Josh Mittleman and Jarek Rossignac --$tEnvironment Mapping for Efficient Sampling of the Diffuse Interreflection /$rErik Reinhard, Lucas U. Tijssen and Frederik W. Jansen.
520 $aThis book presents the most recent advances and trends in the field of computer generated photo-realistic rendering. It contains 28 selected international contributions presented at the Fifth Eurographics Workshop on Rendering, held in Darmstadt, Germany, in June 1994. After more than 20 years of development, rendering of realistic images remains an interesting and challenging field.
520 8 $aThe book covers a wide spectrum of topics including not only the "classics" such as radiosity, ray tracing, meshing and sampling, Monte Carlo, and viewing solutions, but also new areas of increasing interest, such as participating media, dynamic solutions and walkthroughs, and wavelets.
650 0 $aComputer graphics$vCongresses.$0http://id.loc.gov/authorities/subjects/sh2008100018
700 1 $aSakas, Georgios.$0http://id.loc.gov/authorities/names/n94018008
700 1 $aShirley, Peter,$d1963-$0http://id.loc.gov/authorities/names/n95059683
700 1 $aMüller, S.$q(Stefan),$d1965-$0http://id.loc.gov/authorities/names/n95059688
830 0 $aFocus on computer graphics.$0http://id.loc.gov/authorities/names/n92076850
852 00 $boff,eng$hT385$i.P493 1995