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MARC Record from marc_columbia

Record ID marc_columbia/Columbia-extract-20221130-004.mrc:589765306:2952
Source marc_columbia
Download Link /show-records/marc_columbia/Columbia-extract-20221130-004.mrc:589765306:2952?format=raw

LEADER: 02952fam a2200361 a 4500
001 1963461
005 20220609040046.0
008 960904t19971997paua b 001 0 eng
010 $a 96041219
020 $a0812234006
035 $a(OCoLC)35559066
035 $a(OCoLC)ocm35559066
035 $9AMG6440CU
035 $a(NNC)1963461
035 $a1963461
040 $aDLC$cDLC$dNNC$dOrLoB-B
050 00 $aNX160$b.G35 1997
082 00 $a700/.1$220
100 1 $aGaggi, Silvio.$0http://id.loc.gov/authorities/names/n87851540
245 10 $aFrom text to hypertext :$bdecentering the subject in fiction, film, the visual arts, and electronic media /$cSilvio Gaggi.
260 $aPhiladelphia :$bUniversity of Pennsylvania Press,$c[1997], ©1997.
300 $axv pages, 2 unnumbered pages, 169 pages :$billustrations ;$c24 cm.
336 $atext$btxt$2rdacontent
337 $aunmediated$bn$2rdamedia
490 1 $aPenn studies in contemporary American fiction
504 $aIncludes bibliographical references and index.
505 00 $g1.$tThe Subject's Eye.$tThe Tie That Binds.$tThe Keys of Power.$tThe Flattened Subject.$tThe Gendered Subject.$tTwinning and Cloning the Subject --$g2.$tThe Subject of Discourse.$tConrad and the Mise-en-Abime.$tFaulkner's Dying "I"$tCalvino and the Traveling Subject --$g3.$tThe Moving Subject.$tStunts and Other Masquerades.$tCoppola's Lesson from Las Vegas: One from the Heart.$tThe Player --$g4.$tHyperrealities and Hypertexts.$tThe Loss of a Primary Axis.$tHypertext.$tThe Author.$tPsychic Life Redefined.$tUtopia and Dystopia.$tHypertextual Narratives.$tEpilogue: After the Subject.
520 $aIt is a tenet of postmodern writing that the subject - the self - is unstable, fragmented, and decentered. One useful way to examine this principle is to look at how the subject has been treated in various media in the pre-modern, modern, and postmodern eras. Silvio Gaggi pursues this strategy in From Text to Hypertext, analyzing the issues of subject construction and deconstruction in selected examples of visual art, literature, film, and electronic media.
520 8 $aIn considering electronic media, Gaggi focuses on computer-controlled media, specifically examples of hypertextual fiction by Michael Joyce and Stuart Moulthrop. Besides recognizing how the computer has enabled artists to create works of fiction in which readers themselves become decentered, Gaggi also observes the impact of literature created on computer networks, where even the limitations of CD-ROM are lifted and the notion of individual authorship may for all practical purposes be lost.
650 0 $aCreation (Literary, artistic, etc.)$0http://id.loc.gov/authorities/subjects/sh85033827
650 0 $aArts$xThemes, motives.$0http://id.loc.gov/authorities/subjects/sh2009116040
830 0 $aPenn studies in contemporary American fiction.$0http://id.loc.gov/authorities/names/n86703758
852 00 $bglx$hNX160$i.G35 1997