Record ID | marc_columbia/Columbia-extract-20221130-007.mrc:279892074:2532 |
Source | marc_columbia |
Download Link | /show-records/marc_columbia/Columbia-extract-20221130-007.mrc:279892074:2532?format=raw |
LEADER: 02532mam a22003734a 4500
001 3284597
005 20221020025439.0
008 020311t20022002caua b 001 0 eng
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020 $a0761537082
035 $a(OCoLC)ocm49355658
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035 $a3284597
040 $aDLC$cDLC$dNNC$dOrLoB-B
042 $apcc
043 $an-us---
050 00 $aHD9993.E454$bM538 2002
082 00 $a794.8$221
100 1 $aTakahashi, Dean.$0http://id.loc.gov/authorities/names/n2002094092
245 10 $aOpening the XBox :$binside Microsoft's plan to unleash an entertainment revolution /$cDean Takahashi.
246 30 $aMicrosoft's plan to unleash an entertainment revolution
250 $a1st ed.
260 $aRoseville, Calif. :$bPrima,$c[2002], ©2002.
300 $axiv, 370 pages :$billustrations ;$c24 cm
336 $atext$btxt$2rdacontent
337 $aunmediated$bn$2rdamedia
504 $aIncludes bibliographical references (p. 353-355) and index.
520 1 $a"The video game industry is expected to double in sales over the next five years. It has already eclipsed motion pictures to become one of the largest and fastest growing markets in history and a lamplight illuminating where the future of entertainment is headed. In an effort to grab a chunk of that market, Microsoft - an absolute newcomer to the gaming industry - has put billions of dollars on the line in a gamble to build the fastest, most mature, most advanced video game console ever: the Xbox.
520 8 $aIs this new Microsoft venture just another experiment that, like WebTV, was launched to much fanfare but will be quickly forgotten? Or will it become the next Windows, finding its way into the homes and lives of millions of people around the world?".
520 8 $a"In Opening the Xbox, journalist and gaming-industry expert Dean Takahashi guides you deep into the story of this much-anticipated game console. Through exclusive interviews with top executives at Microsoft, exhaustive research, and a penetrating investigation, he unveils the story behind the development of the project and how it could change the entertainment industry forever."--BOOK JACKET.
610 20 $aMicrosoft Corporation.$0http://id.loc.gov/authorities/names/n86810571
650 0 $aElectronic games industry$zUnited States.$0http://id.loc.gov/authorities/subjects/sh2009124814
650 0 $aVideo games$xEquipment and supplies.$0http://id.loc.gov/authorities/subjects/sh91001931
852 00 $boff,bus$hHD9993.E454$iM538 2002