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MARC Record from marc_columbia

Record ID marc_columbia/Columbia-extract-20221130-007.mrc:45259608:2903
Source marc_columbia
Download Link /show-records/marc_columbia/Columbia-extract-20221130-007.mrc:45259608:2903?format=raw

LEADER: 02903mam a22004094a 4500
001 3035724
005 20221019202535.0
008 010213s2001 coua b 001 0 eng
010 $a 2001017901
020 $a0813397944 (alk. paper)
035 $a(OCoLC)ocm46393797
035 $9ATJ7127CU
035 $a3035724
040 $aDLC$cDLC$dC#P$dOrLoB-B
042 $apcc
043 $an-us---
050 00 $aU21.2$b.D347 2001
082 00 $a355.02$221
100 1 $aDer Derian, James.$0http://id.loc.gov/authorities/names/n86110354
245 10 $aVirtuous war :$bmapping the military-industrial-media-entertainment network /$cJames Der Derian.
260 $aBoulder, Colo. :$bWestview Press,$c2001.
300 $axxii, 249 pages :$billustrations ;$c24 cm
336 $atext$btxt$2rdacontent
337 $aunmediated$bn$2rdamedia
504 $aIncludes bibliographical references (p. 227-241) and index.
505 00 $g1.$tThe Tank and the Tortoise --$g2.$tBetween Wars --$g3.$tGlobal Swarming and the Bosnia Question --$g4.$tThe Simulation Triangle --$g5.$tThe Virtual Enemy --$g6.$tVirtuous War Comes Home --$g7.$tVirtuous War Goes to Hollywood --$g8.$tKosovo and the Virtuous Thereafter --$g9.$tTowards a Virtual Theory of War and Peace.
520 1 $a"Virtuous War is a road trip into the cyborg heart of the military-industrial-media-entertainment network. James Der Derian takes the reader from a family history of war and genocide to new virtual battlespaces in Hollywood, Silicon Valley, and Orlando's Simulation Triangle. We travel with the author to the Army's Advanced Warfighting Experiment in the Mojave Desert, the Marine's Urban Warrior occupation of the San Francisco Bay area, and the staging areas of the Kosovo air campaign in Italy.
520 8 $aDer Derian reveals a world in which Marine fire-teams train on the video game Doom, the Navy redesigns a ship's command center as the "Disney Room," and the Army builds a "Holodeck" at a California university. Computer simulations, cable news coverage, and feature movies all blur and converge in this new virtual alliance of the military, the media, and the entertainment industry."--BOOK JACKET.
650 0 $aWar$xSimulation methods.
650 0 $aWar games.$0http://id.loc.gov/authorities/subjects/sh85145176
650 0 $aImaginary wars and battles.$0http://id.loc.gov/authorities/subjects/sh85064465
650 0 $aWar$xMoral and ethical aspects.$0http://id.loc.gov/authorities/subjects/sh85145120
651 0 $aUnited States$xMilitary policy.$0http://id.loc.gov/authorities/subjects/sh85140379
650 0 $aMilitary-industrial complex$zUnited States.$0http://id.loc.gov/authorities/subjects/sh2008107779
650 0 $aMass media$zUnited States.$0http://id.loc.gov/authorities/subjects/sh85081877
650 0 $aWorld politics$y1989-$0http://id.loc.gov/authorities/subjects/sh90004173
852 00 $bjou$hU21.2$i.D347 2001