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MARC Record from marc_columbia

Record ID marc_columbia/Columbia-extract-20221130-013.mrc:256475823:1487
Source marc_columbia
Download Link /show-records/marc_columbia/Columbia-extract-20221130-013.mrc:256475823:1487?format=raw

LEADER: 01487cam a2200325 a 4500
001 6302934
005 20221122020834.0
008 070710t20072007maua b 001 0 eng
010 $a 2006032621
020 $a9780262026147 (hardcover : alk. paper)
035 $a(OCoLC)72161832
035 $a(OCoLC)ocm72161832
035 $a(DLC) 2006032621
035 $a(NNC)6302934
035 $a6302934
040 $aDLC$cDLC$dDLC
050 00 $aGV1469.34.S52$bB64 2007
082 00 $a794.8$222
100 1 $aBogost, Ian.$0http://id.loc.gov/authorities/names/n2005077139
245 10 $aPersuasive games :$bthe expressive power of videogames /$cIan Bogost.
260 $aCambridge, MA :$bMIT Press,$c[2007], ©2007.
300 $axii, 450 pages :$billustrations ;$c24 cm
336 $atext$btxt$2rdacontent
337 $aunmediated$bn$2rdamedia
504 $aIncludes bibliographical references (p. [341]-436) and index.
505 0 $aProcedural rhetoric -- Political processes -- Ideological frames -- Digital democracy -- Advertising logic -- Licensing and product placement -- Advergames -- Procedural literacy -- Values and aspirations -- Exercise -- Purposes of persuasion.
650 0 $aVideo games$xSocial aspects.$0http://id.loc.gov/authorities/subjects/sh2010117816
650 0 $aPersuasion (Rhetoric)$0http://id.loc.gov/authorities/subjects/sh85100176
856 41 $3Table of contents only$uhttp://www.loc.gov/catdir/toc/ecip072/2006032621.html
852 00 $bcomp$hGV1469.34.S52$iB64 2007