Record ID | marc_columbia/Columbia-extract-20221130-013.mrc:28598518:2369 |
Source | marc_columbia |
Download Link | /show-records/marc_columbia/Columbia-extract-20221130-013.mrc:28598518:2369?format=raw |
LEADER: 02369cam a22004098a 4500
001 6030642
005 20221121225638.0
006 m u
008 060412s2007 caua b 001 0 eng
015 $aGBA681526$2bnb
016 7 $a013562422$2Uk
020 $a0122290631 (hbk.)
020 $a9780122290633 (hbk.)
024 3 $a9780122290633
035 $a(OCoLC)ocm71807761
035 $a(NNC)6030642
035 $a6030642
040 $aUKM$cUKM$dBAKER$dYDXCP$dGZM$dOrLoB-B
050 4 $aQA76.76.C672$bE243 2007
082 04 $a006.66$222
100 1 $aEberly, David H.$0http://id.loc.gov/authorities/names/n00012764
245 10 $a3D game engine design :$ba practical approach to real-time computer graphics /$cDavid H. Eberly.
250 $a2nd ed.
260 $aSan Francisco, Calif. :$bMorgan Kaufmann ;$aOxford :$bElsevier Science [distributor],$c2007.
300 $axxii, 1018 pages :$billustrations ;$c24 cm +$e1 CD-ROM (4 3/4 in).
336 $atext$btxt$2rdacontent
337 $aunmediated$bn$2rdamedia
490 1 $aThe Morgan Kaufmann series in interactive 3D technology
500 $aPrevious ed.: 2001.
500 $aIncludes CD-ROM.
504 $aIncludes bibliographical references (p. 973-979) and index.
505 00 $gCh. 1.$tIntroduction -- $gCh. 2.$tThe graphics system -- $gCh. 3.$tRenderers -- $gCh. 4.$tScene graphs -- $gCh. 5.$tController-based animation -- $gCh. 6.$tSpatial sorting -- $gCh. 7.$tLevel of detail -- $gCh. 8.$tCollision detection -- $gCh. 9.$tPhysics -- $gCh. 10.$tStandard objects -- $gCh. 11.$tCurves -- $gCh. 12.$tSurfaces -- $gCh. 13.$tContainment methods -- $gCh. 14.$tDistance methods -- $gCh. 15.$tIntersection methods -- $gCh. 16.$tNumerical methods -- $gCh. 17.$tRotations -- $gCh. 18.$tObject-oriented infrastructure -- $gCh. 19.$tMemory management -- $gCh. 20.$tSpecial effects using shaders -- $gApp.$tCreating a shader in wild magic.
650 0 $aComputer games$xProgramming.$0http://id.loc.gov/authorities/subjects/sh95003476
650 0 $aComputer graphics.$0http://id.loc.gov/authorities/subjects/sh85029500
650 0 $aReal-time data processing.$0http://id.loc.gov/authorities/subjects/sh85111765
830 0 $aMorgan Kaufmann series in interactive 3D technology.$0http://id.loc.gov/authorities/names/n2003014895
852 00 $boff,eng$hQA76.76.C672$iE243 2007g$zAccompanied by 1 CD-ROM