Record ID | marc_columbia/Columbia-extract-20221130-022.mrc:251688041:1585 |
Source | marc_columbia |
Download Link | /show-records/marc_columbia/Columbia-extract-20221130-022.mrc:251688041:1585?format=raw |
LEADER: 01585cam a2200409 i 4500
001 10988473
005 20141222123624.0
008 140501s2014 mau b 001 0 eng
010 $a 2014008416
020 $a9780674735354 (alk. paper)
020 $a0674735358 (alk. paper)
024 $a99960320155
035 $a(OCoLC)876000036
035 $a(OCoLC)ocn876000036
035 $a(NNC)10988473
040 $aDLC$beng$erda$cDLC$dYDXCP$dBTCTA$dBDX$dAUM$dOCLCF$dCDX
042 $apcc
050 00 $aLB2395.7$b.C38 2014
082 00 $a371.33/7$223
100 1 $aCarnes, Mark C.$q(Mark Christopher),$d1950-
245 10 $aMinds on fire :$bhow role-immersion games transform college /$cMark C. Carnes.
264 1 $aCambridge, Massachusetts :$bHarvard University Press,$c[2014]
300 $a387 pages ;$c23 cm.
336 $atext$2rdacontent
337 $aunmediated$2rdamedia
338 $avolume$2rdacarrier
504 $aIncludes bibliographical references and index.
650 0 $aEducation, Higher$xEffect of technological innovations on.
650 0 $aEducation, Higher$xSocial aspects.
650 0 $aFantasy games$xSocial aspects.
650 0 $aRole playing$xSocial aspects.
650 7 $aEducation, Higher$xEffect of technological innovations on.$2fast$0(OCoLC)fst00903051
650 7 $aEducation, Higher$xSocial aspects.$2fast$0(OCoLC)fst00903107
650 7 $aFantasy games$xSocial aspects.$2fast$0(OCoLC)fst00920843
650 7 $aRole playing$xSocial aspects.$2fast$0(OCoLC)fst01099626
852 00 $bmil$hLB2395.7$i.C38 2014
852 00 $bbar$hLB2395.7$i.C38 2014