It looks like you're offline.
Open Library logo
additional options menu

MARC Record from marc_columbia

Record ID marc_columbia/Columbia-extract-20221130-024.mrc:53085720:2418
Source marc_columbia
Download Link /show-records/marc_columbia/Columbia-extract-20221130-024.mrc:53085720:2418?format=raw

LEADER: 02418cam a2200529 a 4500
001 11594549
005 20151117183810.0
008 090421s2009 maua b 001 0 eng
010 $a 2009016733
015 $aGBA958894$2bnb
016 7 $a015291193$2Uk
019 $a317674300
020 $a9780123747310 (hardcover : alk. paper)
020 $a0123747317 (hardcover : alk. paper)
035 $a(OCoLC)ocn319064669
035 $a(OCoLC)319064669$z(OCoLC)317674300
035 $a(NNC)11594549
040 $aDLC$beng$cDLC$dYDX$dUKM$dBWX$dCDX$dYDXCP$dHEBIS$dZWZ$dUKBOL$dOCLCF$dOCLCO$dOCLCQ
050 00 $aQA76.76.C672$bM549 2009
082 00 $a006.3$222
082 00 $a794.81526$222
100 1 $aMillington, Ian.
245 10 $aArtificial intelligence for games /$cIan Millington and John Funge.
250 $a2nd ed.
260 $aBurlington, MA :$bMorgan Kaufmann/Elsevier,$c©2009.
300 $axxiii, 870 pages :$billustrations ;$c25 cm
336 $atext$btxt$2rdacontent
337 $aunmediated$bn$2rdamedia
338 $avolume$bnc$2rdacarrier
504 $aIncludes bibliographical references (pages 841-845) and index.
505 0 $aIntroduction -- Game AI -- Movement -- Pathfinding -- Decision making -- Tactical and strategic AI -- Learning -- Board games -- Execution management -- World interfacing -- Tools and content creation -- Designing game AI -- AI-based game genres.
520 8 $aThis text shows how to think about Artificial Intelligence concepts, from the start, as an integral part of the game play. It describes examples from real games and explores these ideas through case studies. C++ source code examples are provided on the associated website, to illustrate implementation.
650 0 $aComputer games$xProgramming.
650 0 $aComputer animation.
650 0 $aArtificial intelligence.
650 7 $aArtificial intelligence.$2fast$0(OCoLC)fst00817247
650 7 $aComputer animation.$2fast$0(OCoLC)fst00872015
650 7 $aComputer games$xProgramming.$2fast$0(OCoLC)fst00872114
650 7 $aJeux vidéo$xProgrammation.$2ram
650 7 $aAnimation par ordinateur.$2ram
650 7 $aIntelligence artificielle.$2ram
650 07 $aDialogsystem.$2swd
650 07 $aComputerspiel.$2swd
650 07 $aProgrammierung.$2swd
650 07 $aKünstliche Intelligenz.$2swd
700 1 $aFunge, John David,$d1968-
852 00 $bsci$hQA76.76.C672$iM549 2009