Record ID | marc_columbia/Columbia-extract-20221130-024.mrc:72512608:3014 |
Source | marc_columbia |
Download Link | /show-records/marc_columbia/Columbia-extract-20221130-024.mrc:72512608:3014?format=raw |
LEADER: 03014cam a2200493 i 4500
001 11624596
005 20160118115246.0
008 150121s2015 enk b 001 0 eng
010 $a 2015001295
020 $a9781137306036 (hardback)
020 $a1137306033 (hardback)
024 $a99964804715
035 $a(OCoLC)ocn898925069
035 $a(OCoLC)898925069
035 $a(NNC)11624596
040 $aDLC$beng$erda$cDLC$dYDX$dBTCTA$dBDX$dOCLCF$dYDXCP$dCDX$dIUL$dCOO$dOKUBL
042 $apcc
050 00 $aP96.N35$bH37 2015
082 00 $a302.23$223
084 $aCGN004080$aSOC022000$aSOC052000$2bisacsh
100 1 $aHarvey, Colin B.,$d1971-
245 10 $aFantastic transmedia :$bnarrative, play and memory across science fiction and fantasy storyworlds /$cColin B. Harvey, King's College London, UK.
264 1 $aHoundmills, Basingstoke, Hampshire ;$aNew York :$bPalgrave Macmillan,$c2015.
300 $axii, 238 pages ;$c23 cm
336 $atext$2rdacontent
337 $aunmediated$2rdamedia
338 $avolume$2rdacarrier
504 $aIncludes bibliographical references (pages 208-231) and index.
520 $a"In Fantastic Transmedia, writer and academic Colin B Harvey explores the manifold ways in which science fiction and fantasy franchises use transmedial techniques to create complex and involving imaginary worlds. From high profile franchises like Star Wars, Halo and the Marvel Cinematic Universe to far smaller, micro-budgeted indie projects, Harvey explores the ways in which fantastic storyworlds use novels, television shows, films, comic books, videogames, toys and User-Generated Content to extend and deepen audiences' experiences. Through numerous case studies Harvey identifies story, play and memory as the key mechanisms through which such creators develop, spread, and emotionally engage"--$cProvided by publisher.
505 0 $aIntroduction : Frames of Reference -- Fantastic Transmedia -- Stories and Worlds -- Of Hobbits and Hulks : Adaptation Versus Narrative Expansion -- Canon-Fodder : Halo and Horizontal Remembering -- Configuring Memory in the Buffyverse -- Material Myths and Nostalgia-Play in Star Wars -- Fantastically Independent -- Transmedia Memory.
650 0 $aNarration (Rhetoric)
650 0 $aStorytelling in mass media.
650 0 $aMotion pictures and video games.
650 0 $aFilm adaptations$xHistory and criticism.
650 0 $aConvergence (Telecommunication)
650 7 $aSOCIAL SCIENCE / Popular Culture.$2bisacsh
650 7 $aSOCIAL SCIENCE / Media Studies.$2bisacsh
650 7 $aConvergence (Telecommunication)$2fast$0(OCoLC)fst00877206
650 7 $aFilm adaptations.$2fast$0(OCoLC)fst00924250
650 7 $aMotion pictures and video games.$2fast$0(OCoLC)fst01750029
650 7 $aNarration (Rhetoric)$2fast$0(OCoLC)fst01032927
650 7 $aStorytelling in mass media.$2fast$0(OCoLC)fst01200993
655 7 $aCriticism, interpretation, etc.$2fast$0(OCoLC)fst01411635
852 00 $boff,jou$hP96.N35$iH37 2015