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MARC Record from marc_columbia

Record ID marc_columbia/Columbia-extract-20221130-025.mrc:22034987:3529
Source marc_columbia
Download Link /show-records/marc_columbia/Columbia-extract-20221130-025.mrc:22034987:3529?format=raw

LEADER: 03529cam a2200385Ii 4500
001 12055536
005 20160919154819.0
008 150116s2015 nyua b 001 0 eng
020 $a9780500204238$qpaperback
020 $a0500204233$qpaperback
024 $a99968189299
035 $a(OCoLC)ocn905097695
035 $a(OCoLC)905097695
035 $a(NNC)12055536
040 $aNz$beng$erda$cNZROP$dOCLCO$dSMI$dOCLCO$dYDXCP$dNHM$dYNK$dNhCcYBP
050 4 $aN7433.8$b.P38 2015
082 04 $a776$223
100 1 $aPaul, Christiane,$eauthor.
245 10 $aDigital art /$cChristiane Paul.
250 $aThird edition.
264 1 $aNew York, New York :$bThames and Hudson,$c2015.
300 $a272 pages :$billustrations (some color) ;$c21 cm.
336 $atext$btxt$2rdacontent
337 $aunmediated$bn$2rdamedia
338 $avolume$bnc$2rdacarrier
490 1 $aThames & Hudson world of art
500 $aPrevious edition: 2008.
504 $aIncludes bibliographical references and index.
505 0 $aIntroduction : A short history of technology and art ; The presentation, collection, and preservation of digital art -- 1. Digital technologies as a tool : Digital imaging: photography and print ; Sculpture -- 2. Digital technologies as a medium : Forms of digital art ; Installation ; Film, video, and animation ; Internet art and networked art ; Software art ; Virtual reality ; Sound and music -- 3. Themes in digital art : Artificial life ; Artificial intelligence ; Telepresence and telerobotics ; Body and identity ; Database aesthetics and data visualization ; Beyond the book: narrative environments ; Gaming ; Tactical media, activism, and hacktivism ; Technologies of the future ; Redefining public space: locative media and public interactives ; Augmenting the real: Augmented reality and mixed reality ; Social media and the Web 2.0 -- Glossary -- Artists' websites and online art projects -- Digital arts organizations and networks, museums, and galleries -- Digital art festivals -- Select new media art exhibitions.
520 $aDigital technology has revolutionized the way we produce and experience art today. Not only have traditional forms of art such as printing, painting, photography and sculpture been transformed by digital techniques and media, but entirely new forms such as internet art, software art, digital installation and virtual reality have emerged as recognized artistic practices. Christiane Paul surveys the developments in digital art from its appearance in the 1980s to the present day and looks ahead to what the future may hold. Drawing a distinction between work that uses digital technology as a tool to produce traditional forms and work that uses it as a medium to create new types of art, she discusses the key artists and works. The book explores themes addressed and raised by these artworks, such as viewer interaction, artificial life and intelligence, political and social activism, networks and telepresence, and issues surrounding the collection, presentation and preservation of digital art. This third, expanded edition investigates key areas of digital art practice that have gained in prominence in recent years, including the emergence and impact of locative media, interactive public installation, augmentive and mixed reality, social networking, and file-sharing and tablet technologies.
650 0 $aComputer art.
650 0 $aNew media art.
650 0 $aArt and technology.
830 0 $aWorld of art.
852 00 $bfaxlc$hN7433.8$i.P38 2015g