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MARC Record from marc_columbia

Record ID marc_columbia/Columbia-extract-20221130-027.mrc:35213665:6950
Source marc_columbia
Download Link /show-records/marc_columbia/Columbia-extract-20221130-027.mrc:35213665:6950?format=raw

LEADER: 06950cam a2200481Ii 4500
001 13053956
005 20180319132403.0
008 160125t20172017maua b 001 0 eng d
019 $a982391030$a982532805
020 $a0134034325$q(pbk)
020 $a9780134034324$q(pbk)
035 $a(OCoLC)ocn935986831
035 $a(OCoLC)935986831$z(OCoLC)982391030$z(OCoLC)982532805
035 $a(NNC)13053956
040 $aYDXCP$beng$erda$cYDXCP$dBTCTA$dBDX$dOCLCQ$dSINLB$dOCLCO$dOCLCF$dZ5A$dTXI
050 14 $aQA76.9.U83$bL385 2017
082 04 $a005.4/37$223
100 1 $aLaViola, Joseph J.,$eauthor.
245 10 $a3D user interfaces :$btheory and practice /$cJoseph J. LaViola Jr., Ernst Kruijff, Ryan P. McMahan, Doug A. Bowman, Ivan Poupyrev.
250 $aSecond edition.
264 1 $aBoston :$bAddison-Wesley,$c[2017]
264 4 $c©2017.
300 $axxviii, 591 pages :$billustrations (chiefly color) ;$c23 cm.
336 $atext$2rdacontent
337 $aunmediated$2rdamedia
338 $avolume$2rdacarrier
490 1 $aAddison-Wesley usability and HCI series
504 $aIncludes bibliographical references and index.
505 0 $aPart I. Foundations of 3D User Interfaces : -- Part II. Human factors and Human-Computer Interaction Basics : -- Part III. Hardware Technologies for 3D User Interfaces : -- Part IV. 3D Interaction Techniques : -- Part V. Designing and Developing 3D User Interfaces : -- Part VI. The Future of OF 3D Interfaces : --
505 00 $tForeword to the Second Edition --$tForeword to the First Edition --$tPreface to the Second Edition --$tPreface to the First Edition --$tAcknowledgments --$tAbout the Authors --$gPart I.$tFoundations of 3D User Interfaces : --$g1.$tIntroduction to 3D User Interfaces --$g1.1.$tWhat Are 3D User Interfaces? --$g1.2.$tWhy 3D User Interfaces? --$g1.3.$tTerminology --$g1.4.$tApplication Areas --$g1.5.$tConclusion{Chapter} --$g2.$t3D User Interfaces: History and Roadmap --$g2.1.$tHistory of 3D UIs --$g2.2.$tRoadmap to 3D UIs --$g2.3.$tScope of this Book --$g2.4.$tIntroduction to Case Studies --$g2.5.$tConclusion --$gPart II.$tHuman factors and Human-Computer Interaction Basics : --$g3.$tHuman Factors Fundamentals --$g3.1.$tIntroduction --$g3.2.$tInformation Processing --$g3.3.$tPerception --$g3.4.$tCognition --$g3.5.$tPhysical Ergonomics --$g3.6.$tGuidelines --$g3.7.$tConclusion --$tRecommended Reading --$g4.$tGeneral Principles of Human-Computer Interaction --$g4.1.$tIntroduction --$g4.2.$tUnderstanding the User Experience --$g4.3.$tDesign Principles and Guidelines --$g4.4.$tEngineering the User Experience --$g4.5.$tConclusion --$tRecommended Reading --$gPart III.$tHardware Technologies for 3D User Interfaces : --$g5.$t3D User Interface Output Hardware --$g5.1.$tIntroduction --$g5.2.$tVisual Displays --$g5.3.$tAuditory Displays --$g5.4.$tHaptic Displays --$g5.5.$tCharacterizing Displays by Level of Fidelity --$g5.6.$tDesign Guidelines: Choosing Output Devices for 3D User Interfaces --$g5.7.$tCase Studies --$g5.8.$tConclusion --$tRecommended Reading --$g6.$t3D User Interface Input Hardware --$g6.1.$tIntroduction --$g6.2.$tTraditional Input Devices --$g6.3.$t3D Spatial Input Devices --$g6.4.$tComplementary Input for 3D User Interfaces --$g6.5.$tSpecial-Purpose Input Devices --$g6.6.$tDo It Yourself (DIY) Input Devices --$g6.7.$tChoosing Input Devices for 3D User Interfaces --$g6.8.$tCase Studies --$g6.9.$tConclusion --$tRecommended Reading
505 00 $gPart IV.$t3D Interaction Techniques : --$g7.$tSelection and Manipulation --$g7.1.$tIntroduction --$g7.2.$t3D Manipulation Tasks --$g7.3.$tClassifications for 3D Manipulation --$g7.4.$tGrasping Metaphors --$g7.5.$tPointing Metaphors --$g7.6.$tSurface Metaphors --$g7.7.$tIndirect Metaphors --$g7.8.$tBimanual Metaphors --$g7.9.$tHybrid Metaphors --$g7.10.$tOther Aspects of 3D Manipulation --$g7.11.$tDesign Guidelines --$g7.12.$tCase Studies --$g7.13.$tConclusion --$tRecommended Reading --$g8.$tTravel --$g8.1.$tIntroduction --$g8.2.$t3D Travel Tasks --$g8.3.$tClassifications for 3D Travel --$g8.4.$tWalking Metaphors --$g8.5.$tSteering Metaphors --$g8.6.$tSelection-Based Travel Metaphors --$g8.7.$tManipulation-Based Travel Metaphors --$g8.8.$tOther Aspects of Travel Techniques --$g8.9.$tWayfinding in 3D Environments --$g8.10.$tDesign Guidelines --$g8.11.$tCase Studies --$g8.12.$tConclusion --$tRecommended Reading --$g9.$tSystem Control --$g9.1.$tIntroduction --$g9.2.$tSystem Control Issues --$g9.3.$tClassification --$g9.4.$tPhysical Controllers --$g9.5.$tGraphical Menus --$g9.6.$tVoice Commands --$g9.7.$tGestural Commands --$g9.8.$tTools --$g9.9.$tMultimodal Techniques --$g9.10.$tDesign Guidelines --$g9.11.$tCase Studies --$g9.12.$tConclusion --$tRecommended Reading --$gPart V.$tDesigning and Developing 3D User Interfaces : --$g10.$tStrategies in Designing and Developing 3D User Interfaces --$g10.1.$tIntroduction --$g10.2.$tDesigning for Humans --$g10.3.$tInventing 3D User Interfaces --$g10.4.$tDesign Guidelines --$g10.5.$tCase Studies --$g10.6.$tConclusion --$tRecommended Reading --$g11.$tEvaluation of 3D User Interfaces --$g11.1.$tIntroduction --$g11.2.$tEvaluation Methods for 3D UIs --$g11.3.$tEvaluation Metrics for 3D UIs --$g11.4.$tCharacteristics of 3D UI Evaluations --$g11.5.$tClassification of Evaluation Methods --$g11.6.$tThree Multimethod Approaches --$g11.7.$tGuidelines for 3D UI Evaluation --$g11.8.$tCase Studies --$g11.9.$tConclusion --$tRecommended Reading --$tAcknowledgment --$gPart VI.$tThe Future of OF 3D Interfaces : --$g12.$tThe Future of 3D User Interfaces --$g12.1.$tUser Experience with 3D Displays --$g12.2.$t3D UI Design --$g12.3.$t3D UI Development and Evaluation --$g12.4.$t3D UIs in the Real World --$g12.5.$tApplications of 3D UIs --$tBibliography --$tIndex.
520 $a"From video games to mobile augmented reality, 3D interaction is everywhere. But simply choosing to use 3D input or 3D displays isn't enough: 3D user interfaces (3D UIs) must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice, Second Edition is today's most comprehensive primary reference to building outstanding 3D UIs. Four pioneers in 3D user interface research and practice have extensively expanded and updated this book, making it today's definitive source for all things related to state-of-the-art 3D interaction."--Publisher's website.
650 0 $aUser interfaces (Computer systems)
650 0 $aThree-dimensional display systems.
650 7 $aThree-dimensional display systems.$2fast$0(OCoLC)fst01150324
650 7 $aUser interfaces (Computer systems)$2fast$0(OCoLC)fst01163191
700 1 $aKruijff, Ernst,$eauthor.
700 1 $aMcMahan, Ryan P.,$eauthor.
700 1 $aBowman, Doug A.,$d1971-$eauthor.
700 1 $aPoupyrev, Ivan,$eauthor.
830 0 $aAddison-Wesley usability and HCI series.
852 00 $bsci$hQA76.9.U83$iL385 2017g
852 00 $bsci$hQA76.9.U83$iL385 2017g