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MARC Record from marc_columbia

Record ID marc_columbia/Columbia-extract-20221130-027.mrc:42412189:3633
Source marc_columbia
Download Link /show-records/marc_columbia/Columbia-extract-20221130-027.mrc:42412189:3633?format=raw

LEADER: 03633cam a2200481 i 4500
001 13068072
005 20180319132747.0
008 170804s2018 nyu b 001 0 eng
010 $a 2017034905
020 $a9780393253696$qhardcover
020 $a0393253694$qhardcover
024 $a99975234429
035 $a(OCoLC)ocn988289292
035 $a(OCoLC)988289292
035 $a(NNC)13068072
040 $aDLC$beng$erda$cDLC$dOCLCO$dOCLCF$dON8$dFM0$dIGA$dUAP$dYDX$dPFLCL$dOCLCO$dUCW$dCNEDM
042 $apcc
050 00 $aQA76.9.C65$bB345 2018
066 $cZsym
082 00 $a006.8$223
082 04 $a303.48/33$223
100 1 $aBailenson, Jeremy,$eauthor.
245 10 $aExperience on demand :$bwhat virtual reality is, how it works, and what it can do /$cJeremy Bailenson.
250 $aFirst edition.
264 1 $aNew York, N.Y. :$bW. W. Norton & Company, Inc.,$c[2018]
300 $a290 pages ;$c25 cm
336 $atext$btxt$2rdacontent
337 $aunmediated$bn$2rdamedia
338 $avolume$bnc$2rdacarrier
504 $aIncludes bibliographical references (pages [265]-277) and index.
505 0 $aPractice made perfect -- You are what you eat -- Walking in the shoes of another -- Worldview -- Time machines for trauma -- Absence makes the pain grow fainter -- Bringing social back to the network -- Stories in the round -- Reverse field trips -- How to build good VR content.
520 $aVirtual reality is able to effectively blur the line between reality and illusion, pushing the limits of our imagination and granting us access to any experience imaginable. With well-crafted simulations, these experiences, which are so immersive that the brain believes they’re real, are already widely available with a VR headset and will only become more accessible and commonplace. But how does this new medium affect its users, and does it have a future beyond fantasy and escapism? In Experience on Demand, Jeremy Bailenson draws on two decades spent researching the psychological effects of VR and other mass media to help readers understand this powerful new tool. He offers expert guidelines for interacting with VR and describes the profound ways this technology can be put to use―not to distance ourselves from reality, but to enrich our lives and influence us to treat others, the environment, and even ourselves better. In the world of VR, a football quarterback plays a game against a competing team hundreds of times before even stepping onto the field; members of the United Nations embody a young girl in a refugee camp going through her day-to-day life; and veterans once again walk through the streets where they had experienced trauma. There are dangers and many unknowns in using VR, but it also can help us hone our performance, recover from trauma, improve our learning and communication abilities, and enhance our empathic and imaginative capacities. Like any new technology, its most incredible uses might be waiting just around the corner. Experience on Demand is the definitive look at the risks and potential of VR―a must-read for navigating both the virtual and the physical worlds ahead.
650 0 $aVirtual reality.
650 0 $aVirtual reality$xSocial aspects.
650 0 $aVirtual reality$xPsychological aspects.
650 7 $aVirtual reality.$2fast$0(OCoLC)fst01167688
650 7 $aCOMPUTERS / Virtual Worlds.$2bisacsh
650 7 $aTECHNOLOGY & ENGINEERING.$2bisacsh
650 4 $aVirtual reality.
650 4 $aVirtual reality.$vMiscellanea.
650 4 $aVirtual reality.$xHistory.
880 4 $6264-00$c�2018
852 00 $bmil$hQA76.9.C65$iB345 2018