Record ID | marc_columbia/Columbia-extract-20221130-027.mrc:46912290:4536 |
Source | marc_columbia |
Download Link | /show-records/marc_columbia/Columbia-extract-20221130-027.mrc:46912290:4536?format=raw |
LEADER: 04536cam a2200781 i 4500
001 13074218
005 20221008230233.0
006 m o d
007 cr cnu---unuuu
008 170411s2017 flu ob 001 0 eng d
035 $a(OCoLC)ocn982122153
035 $a(NNC)13074218
040 $aN$T$beng$erda$epn$cN$T$dEBLCP$dCRCPR$dIDEBK$dOCLCF$dOCLCA$dOCLCQ$dOCL$dOCLCO$dZCU$dYDX$dEZ9$dUKMGB$dWYU$dOCLCQ$dOCLCO$dLVT$dUKAHL$dOCLCQ$dOCLCO$dNJT$dOCLCQ$dOCLCO$dSFB
016 7 $a018300843$2Uk
019 $a975226791$a1076767501
020 $a9781351651325$q(electronic bk.)
020 $a1351651323$q(electronic bk.)
020 $a9781498781534
020 $a1498781535
020 $z9781498781527
020 $z1498781527
020 $z1138628867
020 $z9781138628861
035 $a(OCoLC)982122153$z(OCoLC)975226791$z(OCoLC)1076767501
037 $a9781351651325$bIngram Content Group
050 4 $aQA76.76.C672$bD5338 2017eb
072 7 $aGAM$x001000$2bisacsh
082 04 $a794.8/1526$223
049 $aZCUA
100 1 $aDillon, Roberto,$eauthor.
245 10 $a2D to VR with Unity5 and Google Cardboard /$cRoberto Dillon.
264 1 $aBoca Raton :$bTaylor & Francis, CRC Press,$c[2017]
300 $a1 online resource
336 $atext$btxt$2rdacontent
337 $acomputer$bc$2rdamedia
338 $aonline resource$bcr$2rdacarrier
588 0 $aPrint version record.
505 0 $aCover; Half Title; Title Page; Copyright Page; Contents; Foreword; Introduction; Acknowledgments; Author; 1: Our First Game; 1: Getting Around in Unity; 2: Setting Up a Platform Game; 3: Running and Jumping; 4: Sound and More; 5: Scoring and Final Touches; 2: Building a Match 3 Game for PC and Mobile; 6: Game and Music Managers; 7: "Jem Matcher:" Part 1; EXERCISE 1; EXERCISE 2; 8: "Jem Matcher:" Part 2; EXERCISE; 9: Moving to Mobile; EXERCISE; 3: Developing a 3D Game for PC and VR; 10: Terrain and First Person Character; 11: Enemies and Path Finding.
505 8 $a12: Introduction to VR and Google Cardboard13: Porting to VR; 4: Advanced Topics; 14: Physics; NEWTON'S FIRST LAW; NEWTON'S SECOND LAW; Simulating Gravity; NEWTON'S THIRD LAW; 15: Introduction to Shaders; 16: Setting up Unity Ads, IAPs, and Analytics; Index.
504 $aIncludes bibliographical references and index.
520 8 $aThe book provides an up-to-date introduction to the latest version of Unity and its workflow by guiding readers through various prototypes. These range from 2D to 3D game concepts for PC and mobile, will allow readers to get acquainted with several important concepts and allow them to become competent Unity developers able to learn at their own pace. The book starts by introducing Unity and proceeds in building a basic understanding of its main components by developing a first, simple 2D game before proceeding in developing a full casual game to development of a simple but immersive 3D game concept to be tested first on PC before exploring how to port it for mobile VR.using Google Cardboard.
630 00 $aUnity (Electronic resource)
630 07 $aUnity (Electronic resource)$2fast$0(OCoLC)fst01795070
650 0 $aComputer games$xProgramming.
650 0 $aVideo games$xDesign.
650 0 $aThree-dimensional display systems.
650 0 $aVirtual reality.
650 0 $aGoogle Cardboard (Virtual reality headset)
650 2 $aVirtual Reality
650 6 $aJeux d'ordinateur$xProgrammation.
650 6 $aJeux vidéo$xConception.
650 6 $aAffichage tridimensionnel.
650 6 $aRéalité virtuelle.
650 6 $aGoogle Cardboard (Visiocasques)
650 7 $athree-dimensional.$2aat
650 7 $avirtual reality.$2aat
650 7 $aGAMES$xBoard.$2bisacsh
650 7 $aGoogle Cardboard (Virtual reality headset)$2fast$0(OCoLC)fst01981695
650 7 $aComputer games$xProgramming.$2fast$0(OCoLC)fst00872114
650 7 $aThree-dimensional display systems.$2fast$0(OCoLC)fst01150324
650 7 $aVideo games$xDesign.$2fast$0(OCoLC)fst01166425
650 7 $aVirtual reality.$2fast$0(OCoLC)fst01167688
655 0 $aElectronic books.
655 4 $aElectronic books.
776 08 $iPrint version:$aDillon, Roberto.$t2D to VR with Unity5 and Google Cardboard.$dBoca Raton : Taylor & Francis, CRC Press, [2017]$z9781498781527$w(DLC) 2016035592$w(OCoLC)959596574
830 0 $aOnline access with DDA: Askews (Maths)
856 40 $uhttp://www.columbia.edu/cgi-bin/cul/resolve?clio13074218$zAll EBSCO eBooks
852 8 $blweb$hEBOOKS