Record ID | marc_columbia/Columbia-extract-20221130-028.mrc:80580319:2562 |
Source | marc_columbia |
Download Link | /show-records/marc_columbia/Columbia-extract-20221130-028.mrc:80580319:2562?format=raw |
LEADER: 02562cam a2200529Ii 4500
001 13626003
005 20210302173245.0
006 m o d
007 cr cnu|||unuuu
008 160825s2016 enka o 001 0 eng d
035 $a(OCoLC)ocn957278996
035 $a(NNC)13626003
040 $aUMI$beng$erda$epn$cUMI$dN$T$dTEFOD$dN$T$dOCLCF$dTOH$dDEBBG$dC6I$dDEBSZ$dKSU$dINT$dOCLCQ$dZCU$dAGLDB$dIGB$dUKAHL
020 $a9781785889240$q(electronic bk.)
020 $a1785889249$q(electronic bk.)
020 $z9781785885532
020 $a1785885537
020 $a9781785885532
035 $a(OCoLC)957278996
037 $aCL0500000772$bSafari Books Online
037 $aEBF72F3D-AC51-424B-AEAE-CCD3F92751A5$bOverDrive, Inc.$nhttp://www.overdrive.com
050 4 $aQA76.76.C672
072 7 $aGAM$x001000$2bisacsh
082 04 $a794.81525$223
049 $aZCUA
100 1 $aCarnall, Benjamin,$eauthor.
245 10 $aUnreal Engine 4.X by example :$ban example-based practical guide to get you up and running with Unreal Engine 4.X /$cBenjamin Carnall.
264 1 $aBirmingham, UK :$bPackt Publishing,$c2016.
300 $a1 online resource (1 volume) :$billustrations
336 $atext$btxt$2rdacontent
337 $acomputer$bc$2rdamedia
338 $aonline resource$bcr$2rdacarrier
490 1 $aCommunity experience distilled
588 $aOnline resource; title from PDF title page (EBSCO, viewed August 30, 2016).
500 $aIncludes index.
520 8 $aAnnotation$bWith Unreal Engine 4.X being made free to use, for any keen game developer it is quickly becoming the most popular game engine in today's development industry. The engine offers a rich feature set that can be customised and built upon through the use of C++. This book will cover how to work with Unreal Engine's tool set all the way from the basics of the editor and the visual scripting system blueprint to the in-depth low-level creation of content using C++.
650 0 $aComputer games$xProgramming.
650 0 $aUnrealScript (Computer program language)
650 0 $aComputer games$xDesign.
650 7 $aGAMES / Board$2bisacsh
650 7 $aComputer games$xDesign.$2fast$0(OCoLC)fst00872112
650 7 $aComputer games$xProgramming.$2fast$0(OCoLC)fst00872114
650 7 $aUnrealScript (Computer program language)$2fast$0(OCoLC)fst01740999
655 4 $aElectronic books.
830 0 $aCommunity experience distilled.
856 40 $uhttp://www.columbia.edu/cgi-bin/cul/resolve?clio13626003$zAll EBSCO eBooks
852 8 $blweb$hEBOOKS