Record ID | marc_columbia/Columbia-extract-20221130-028.mrc:95904112:5469 |
Source | marc_columbia |
Download Link | /show-records/marc_columbia/Columbia-extract-20221130-028.mrc:95904112:5469?format=raw |
LEADER: 05469cam a2200673Ii 4500
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008 160419s2016 enka o 001 0 eng d
035 $a(OCoLC)ocn946944190
035 $a(NNC)13674516
040 $aUMI$beng$erda$epn$cUMI$dOCLCF$dIDEBK$dN$T$dKSU$dDEBSZ$dDEBBG$dOCLCQ$dU3W$dCEF$dNLE$dUKMGB$dZCU$dAGLDB$dIGB$dUKAHL$dRDF$dINARC$dOCLCO
015 $aGBB6G3463$2bnb
016 7 $a018010539$2Uk
019 $a946106143
020 $a9781785287855
020 $a1785287850
020 $z9781785287596
020 $a1785287591
020 $a9781785287596
035 $a(OCoLC)946944190$z(OCoLC)946106143
037 $aCL0500000733$bSafari Books Online
050 4 $aQA76.76.C672
072 7 $aGAM$x001000$2bisacsh
082 04 $a794.8/1525$223
049 $aZCUA
100 1 $aLukosek, Greg,$eauthor.
245 10 $aLearning C# by developing games with Unity 5.x :$bdevelop your first interactive 2D platformer game by learning the fundamentals of C# /$cGreg Lukosek.
246 3 $aLearning C Sharp by developing games with Unity 5.x
250 $aSecond edition.
264 1 $aBirmingham, UK :$bPackt Publishing,$c2016.
300 $a1 online resource (1 volume) :$billustrations.
336 $atext$btxt$2rdacontent
337 $acomputer$bc$2rdamedia
338 $aonline resource$bcr$2rdacarrier
490 1 $aCommunity experience distilled
588 $aDescription based on online resource; title from cover page (Safari, viewed April 15, 2016).
500 $aIncludes index.
505 0 $aCover ; Copyright; Credits; About the Author; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Discovering Your Hidden Scripting Skills and Getting Your Environment Ready; Prerequisite knowledge to use this book; Dealing with scriptphobia; Downloading Unity; Obtaining a free license; Teaching behavior to GameObjects; Using Unity's documentation; Do I need to know all that?; C# documentation -- where to find it? Do I need it at all?; The Unity community -- asking others for help; Working with C# script files; Lots of files can create a mess
505 8 $aWhy does my Project tab look different?Creating a C# script file; Introducing the MonoDevelop code editor; Syncing C# files between MonoDevelop and Unity; Opening LearningScript in MonoDevelop; The namespace -- highlighted in blue; The class definition -- highlighted in green; Watching for possible gotchas while creating script files in Unity; Fixing synchronization if it isn't working properly; Adding our script to GameObject; Instance? What is it?; Summary; Chapter 2 : Introducing the Building Blocks for Unity Scripts; Understanding what a variable is and what it does; Naming a variable
505 8 $aA variable name is just a substitute for a valueCreating a variable and seeing how it works; Declaration; Assignment; Click on Play!; Changing variables; Watching for a possible gotcha when using public variables; What is a method?; Using the term ""method"" instead of ""function""; Method names are substitutes, too; Introducing the class; Inheritance; The Start(), Update(), and Awake() methods and the execution order; Components that communicate using dot syntax; What's with the dots?; Making decisions in code; Using the NOT operator to change the condition
505 8 $aChecking many conditions in an if statementUsing else if to make complex decisions; Making decisions based on user input; Paper and pencil are powerful tools; Summary; Chapter 3 : Getting into the Details of Variables; Writing C# statements properly; Understanding component properties in Unity's Inspector; Variables become component properties; Unity changes script and variable names slightly; Changing a property's value in the Inspector panel; Displaying public variables in the Inspector panel; Private variables; Naming your variables properly; Beginning variable names with lowercase
505 8 $aUsing multiword variable namesDeclaring a variable and its type; The most common built-in variable types; Assigning values while declaring a variable; Where you declare a variable is important; Variable scope -- determining where a variable can be used; Summary; Chapter 4 : Getting into the Details of Methods; Using methods in a script; Naming methods properly; Beginning method names with an uppercase letter; Using multiword names for a method; Parentheses are part of the method's name; Defining a method the right way; The minimum requirements for defining a method
505 8 $aUnderstanding parentheses -- why are they there?
630 00 $aUnity (Electronic resource)
630 07 $aUnity (Electronic resource)$2fast$0(OCoLC)fst01795070
650 0 $aComputer games$xProgramming.
650 0 $aC# (Computer program language)
650 6 $aJeux d'ordinateur$xProgrammation.
650 6 $aC# (Langage de programmation)
650 7 $aGAMES / Board$2bisacsh
650 7 $aC# (Computer program language)$2fast$0(OCoLC)fst00843284
650 7 $aComputer games$xProgramming.$2fast$0(OCoLC)fst00872114
655 4 $aElectronic books.
776 08 $iErscheint auch als:$aLukosek, Greg$tLearning c# by developing games with unity 5.x$dBirmingham : Packt Publishing, 2016$h210 S.
830 0 $aCommunity experience distilled.
856 40 $uhttp://www.columbia.edu/cgi-bin/cul/resolve?clio13674516$zAll EBSCO eBooks
852 8 $blweb$hEBOOKS