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MARC Record from marc_columbia

Record ID marc_columbia/Columbia-extract-20221130-029.mrc:90523515:1873
Source marc_columbia
Download Link /show-records/marc_columbia/Columbia-extract-20221130-029.mrc:90523515:1873?format=raw

LEADER: 01873cam a2200421Ii 4500
001 14338391
005 20210519095114.0
006 m d
007 cr n||||||||||
008 180706r20142006nyua o 001 0 eng d
020 $a9781136141744 (e-book: PDF)$q(e-book : PDF)
020 $a9781136141690$q(e-book: Mobi)
020 $a9781136141737$q(e-book: ePub)
020 $z9781138426412$q(hardback)
020 $z9780240808789$q(paperback)
024 7 $a10.4324/9780080475233$2doi
035 $a(OCoLC)958102469
035 $a(OCoLC)ocn958102469
035 $a(FlBoTFG)9780080475233
035 $a(NNC)14338391
050 4 $aTR897.7$b.H34 2014
082 04 $a006.6$bH147
100 1 $aHague, Jim Ver.,$eauthor
245 10 $aFlash 3D :$banimation, interactivity, and games /$cJim Ver Hage, Chris Jackson.
264 1 $aNew York :$bFocal Press,$c2014.
300 $a1 online resource (xii, 402 pages)
336 $atext$btxt$2rdacontent
337 $acomputer$bc$2rdamedia
338 $aonline resource$bcr$2rdacarrier
500 $a"First published 2006"--T.p. verso.
505 0 $ach. 1. Exploring 3D in Flash -- ch. 2. Depth cues : creating the illusion of depth -- ch. 3. Animating depth : tweening movement -- ch. 4. Programming depth : interactive movement -- ch. 5. Math primer : trigonometry 101 -- ch. 6. Fundamentals of 3D space -- ch. 7. Using a camera in 3D -- ch. 8. Using virtual reality concepts -- ch. 9. Drawing 3D objects -- ch. 10. Integrating 3D graphics in Flash -- ch. 11. Flash 3D applications : putting it all together.
630 00 $aFlash (Computer file)
650 0 $aComputer animation.
650 0 $aThree-dimensional display systems.
700 1 $aJackson, Chris$q(Chris B.)
776 08 $iPrint version:$z9781138426412
856 40 $uhttp://www.columbia.edu/cgi-bin/cul/resolve?clio14338391
852 8 $blweb$hEBOOKS