Record ID | marc_columbia/Columbia-extract-20221130-029.mrc:90528764:1873 |
Source | marc_columbia |
Download Link | /show-records/marc_columbia/Columbia-extract-20221130-029.mrc:90528764:1873?format=raw |
LEADER: 01873cam a2200373Ii 4500
001 14338396
005 20210519095107.0
008 180706r20132003nyua ob 001 0 eng d
020 $a9780080490762$q(e-book : PDF)
020 $a9781136084010$q(e-book: Mobi)
020 $a9781136084058$q(e-book: ePub)
020 $z9781138152830$q(hardback)
020 $z9780240516172$q(paperback)
024 7 $a10.4324/9780080490762$2doi
035 $a(OCoLC)903404095
035 $a(OCoLC)ocn903404095
035 $a(FlBoTFG)9780080490762
035 $a(NNC)14338396
050 4 $aPN2091.S8$bC37 2013
082 04 $a792.0250285$bC331
100 1 $aCarver, Gavin.,$eauthor.
245 10 $aComputer visualization for the theatre :$b3D modelling for designers /$cGavin Carter and Christine White.
264 1 $aNew York :$bFocal Press,$c2013.
300 $a1 online resource (xii, 227 pages)
336 $atext$btxt$2rdacontent
337 $acomputer$bc$2rdamedia
338 $aonline resource$bcr$2rdacarrier
500 $a"First published 2003"--T.p. verso.
505 0 $a1. Setting the scene : contexts and approaches -- 2. Outlining the software and its development -- 3. Thinking about the hardware: an overview of relevant technologies -- 4. Navigating the computer space -- 5. The basics of modelling -- 6. The basics of materials -- 7. The basics of lighting -- 8. The rule of change : scenographic improvisation -- 9. Peopling the stage -- 10. Composition, cameras, rendering and resolution -- 11. Advanced modelling -- 12. The design over time : storyboards and animations -- 13. Project management -- 14. Conclusion.
650 0 $aTheaters$xDramatic production$xComputer-aided design.
700 1 $aWhite, Christine A.,$d1964-
776 08 $iPrint version:$z9781138152830
856 40 $uhttp://www.columbia.edu/cgi-bin/cul/resolve?clio14338396
852 8 $blweb$hEBOOKS