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MARC Record from marc_columbia

Record ID marc_columbia/Columbia-extract-20221130-030.mrc:13479853:3455
Source marc_columbia
Download Link /show-records/marc_columbia/Columbia-extract-20221130-030.mrc:13479853:3455?format=raw

LEADER: 03455cam a2200385 i 4500
001 14573884
005 20200302162825.0
008 181210s2019 maua b 001 0 eng
010 $a 2018058335
024 $a99983394923
024 8 $a40029360833
035 $a(OCoLC)on1080555997
040 $aDLC$beng$erda$cDLC$dOCLCO$dOCLCF$dBDX$dYDX$dYUS$dSINLB$dFIE
020 $a9780262537520$qpaperback$qalkaline paper
020 $a0262537524$qpaperback$qalkaline paper
035 $a(OCoLC)1080555997
042 $apcc
050 00 $aQA76.9.C65$bG745 2019
082 00 $a006.8$223
100 1 $aGreengard, Samuel,$eauthor.
245 10 $aVirtual reality /$cSamuel Greengard.
264 1 $aCambridge, Massachusetts :$bThe MIT Press,$c[2019]
300 $axviii, 243 pages ;$c18 cm.
336 $atext$btxt$2rdacontent
337 $aunmediated$bn$2rdamedia
338 $avolume$bnc$2rdacarrier
490 1 $aThe MIT Press essential knowledge series
504 $aIncludes bibliographical references and index.
505 0 $aWhy augmented and virtual realities matter -- The many shapes and forms of AR and VR -- The technology behind the reality -- Extended reality gets real -- Virtual technologies change everything -- Morality, ethics, law and social consequences -- Embracing an augmented and virtual future.
520 $aA comprehensive overview of developments in augmented reality, virtual reality, and mixed reality--and how they could affect every part of our lives. After years of hype, extended reality--augmented reality (AR), virtual reality (VR), and mixed reality (MR)--has entered the mainstream. Commercially available, relatively inexpensive VR headsets transport wearers to other realities--fantasy worlds, faraway countries, sporting events--in ways that even the most ultra-high-definition screen cannot. AR glasses receive data in visual and auditory forms that are more useful than any laptop or smartphone can deliver. Immersive MR environments blend physical and virtual reality to create a new reality. In this volume in the MIT Press Essential Knowledge series, technology writer Samuel Greengard offers an accessible overview of developments in extended reality, explaining the technology, considering the social and psychological ramifications, and discussing possible future directions. Greengard describes the history and technological development of augmented and virtual realities, including the latest research in the field, and surveys the various shapes and forms of VR, AR, and MR, including head-mounted displays, mobile systems, and goggles. He examines the way these technologies are shaping and reshaping some professions and industries, and explores how extended reality affects psychology, morality, law, and social constructs. It's not a question of whether extended reality will become a standard part of our world, he argues, but how, when, and where these technologies will take hold. Will extended reality help create a better world? Will it benefit society as a whole? Or will it merely provide financial windfalls for a select few? Greengard's account equips us to ask the right questions about a transformative technology.--$cProvided by publisher.
650 0 $aVirtual reality$vPopular works.
650 7 $aVirtual reality.$2fast$0(OCoLC)fst01167688
655 7 $aPopular works.$2fast$0(OCoLC)fst01423846
830 0 $aMIT Press essential knowledge series.
852 00 $bbar$hQA76.9.C65$iG745 2019