Record ID | marc_columbia/Columbia-extract-20221130-030.mrc:186344054:4322 |
Source | marc_columbia |
Download Link | /show-records/marc_columbia/Columbia-extract-20221130-030.mrc:186344054:4322?format=raw |
LEADER: 04322cam a2200649 i 4500
001 14916472
005 20220501002724.0
006 m o d
007 cr cnu|||unuuu
008 200416s2020 nyu eob 001 0 eng d
035 $a(OCoLC)on1150901929
035 $a(NNC)14916472
040 $aTYFRS$beng$erda$epn$cTYFRS$dTYFRS$dUKAHL$dOCLCF$dUKMGB$dOCLCO$dOCLCQ$dN$T
015 $aGBC048980$2bnb
016 7 $a019759654$2Uk
020 $a9780429434242$q(electronic bk.)
020 $a0429434243$q(electronic bk.)
020 $a9780429784392$q(electronic bk. ;$qMobipocket)
020 $a0429784392$q(electronic bk. ;$qMobipocket)
020 $a0429784406$q(electronic bk. ;$qEPUB)
020 $a9780429784415$q(electronic bk. ;$qPDF)
020 $a0429784414$q(electronic bk. ;$qPDF)
020 $a9780429784408$q(electronic bk.)
020 $z9781138353381
020 $z9781138353398
024 7 $a10.4324/9780429434242$2doi
035 $a(OCoLC)1150901929
037 $a9780429434242$bTaylor & Francis
050 4 $aGV1469.34.S52
072 7 $aSOC$x052000$2bisacsh
072 7 $aJFD$2bicssc
082 04 $a794.8$223
049 $aZCUA
100 1 $aFreedman, Eric,$eauthor.
245 14 $aThe persistence of code in game engine culture /$cEric Freedman.
264 1 $aNew York :$bRoutledge, Taylor & Francis Group,$c2020.
300 $a1 online resource (x, 200 pages)
336 $atext$btxt$2rdacontent
337 $acomputer$bc$2rdamedia
338 $aonline resource$bcr$2rdacarrier
588 0 $aOnline resource; title from PDF title page (Taylor & Francis, viewed April 22, 2020).
504 $aIncludes bibliographical references and index.
520 $aWith its unique focus on video game engines, the data-driven architectures of game development and play, this innovative textbook examines the impact of software on everyday life and explores the rise of engine-driven culture. Through a series of case studies, Eric Freedman lays out a clear methodology for studying the game development pipeline, and uses the video game engine as a pathway for media scholars and practitioners to navigate the complex terrain of software practice. Examining several distinct software ecosystems that include the proprietary efforts of Amazon, Apple, Capcom, Epic Games and Unity Technologies, and the unique ways that game engines are used in non-game industries, Freedman illustrates why engines matter. The studies bind together designers and players, speak to the labors of the game industry, value the work of both global and regional developers, and establish critical connection points between software and society. Freedman has crafted a much-needed entry point for students new to code, and a research resource for scholars and teachers working in media industries, game development and new media.
505 0 $a1. Game Engine Culture 2. The Mechanics of Play: Situating Game Development 3. Resident Racist: Embodiment and Game Engine Design 4. New Media Ecosystems: Amazon and the Advancing Game Economy 5. Industries at Play: Materiality, Mixed Reality and Mediated Environments 6. Game Engine Architecture: Visualizing Space and Place 7. The Little Engine That Could: Independent Developers and the Global Games Market 8. Queering the Field: Beyond Binary Engine Choices
545 0 $aEric Freedman is Professor and Dean of the School of Media Arts at Columbia College Chicago. He is the author of Transient Images: Personal Media in Public Frameworks (2011) and serves on the editorial board of the International Journal of Creative Media Research and the advisory board of the Communication and Media Studies Research Network.
650 0 $aVideo games$xSocial aspects.
650 0 $aVideo games$xDesign$xSocial aspects.
650 0 $aVideo games industry$xSocial aspects.
650 6 $aJeux vidéo$xAspect social.
650 6 $aJeux vidéo$xConception$xAspect social.
650 6 $aJeux vidéo$xIndustrie$xAspect social.
650 7 $aSOCIAL SCIENCE$xMedia Studies.$2bisacsh
650 7 $aVideo games$xSocial aspects.$2fast$0(OCoLC)fst01166440
655 4 $aElectronic books.
776 08 $iPrint version:$z9781138353381
856 40 $uhttp://www.columbia.edu/cgi-bin/cul/resolve?clio14916472$zTaylor & Francis eBooks
852 8 $blweb$hEBOOKS