Record ID | marc_columbia/Columbia-extract-20221130-030.mrc:27330312:6311 |
Source | marc_columbia |
Download Link | /show-records/marc_columbia/Columbia-extract-20221130-030.mrc:27330312:6311?format=raw |
LEADER: 06311cam a2200577 i 4500
001 14609025
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006 m o d
007 cr mn|||||||||
008 200120t20192019maua obf 001 0 eng d
035 $a(OCoLC)on1136874757
035 $a(NNC)14609025
040 $aYDX$beng$erda$epn$cYDX$dN$T$dSINUS$dOCLCF$dYDXIT$dOCLCQ$dYDX$dOSU$dOCLCO$dOCLCQ$dOCLCO
019 $a1140861574
020 $a9780262356534$q(electronic book)
020 $a0262356538$q(electronic book)
020 $z9780262043380$q(hardcover ;$qalk. paper)
020 $z0262043386$q(hardcover ;$qalk. paper)
035 $a(OCoLC)1136874757$z(OCoLC)1140861574
050 4 $aLB1029.G3$bH34 2020
082 04 $a371.33/7$223
049 $aZCUA
245 00 $aHandbook of game-based learning /$cedited by Jan L. Plass, Richard E. Mayer, and Bruce D. Homer
264 1 $aCambridge, Massachusetts :$bThe MIT Press,$c[2019]
264 4 $c©2019
300 $a1 online resource (xi, 586 pages)
336 $atext$btxt$2rdacontent
337 $acomputer$bc$2rdamedia
338 $aonline resource$bcr$2rdacarrier
520 $aA comprehensive introduction to the latest research and theory on learning and instruction with computer games. This book offers a comprehensive introduction to the latest research on learning and instruction with computer games. Unlike other books on the topic, which emphasize game development or best practices, Handbook of Game-Based Learning is based on empirical findings and grounded in psychological and learning sciences theory. The contributors, all leading researchers in the field, offer a range of perspectives, including cognitive, motivational, affective, and sociocultural. They explore research on whether (and how) computer games can help students learn educational content and academic skills; which game features (including feedback, incentives, adaptivity, narrative theme, and game mechanics) can improve the instructional effectiveness of these games; and applications, including games for learning in STEM disciplines, for training cognitive skills, for workforce learning, and for assessment. The Handbook offers an indispensable reference both for readers with practical interests in designing or selecting effective game-based learning environments and for scholars who conduct or evaluate research in the field. It can also be used in courses related to play, cognition, motivation, affect, instruction, and technology. Contributors Roger Azevedo, Ryan S. Baker, Daphne Bavelier, Amanda E. Bradbury, Ruth C. Clark, Michele D. Dickey, Hamadi Henderson, Bruce D. Homer, Fengfeng Ke, Younsu Kim, Charles E. Kinzer, Eric Klopfer, James C. Lester, Kristina Loderer, Richard E. Mayer, Bradford W. Mott, Nicholas V. Mudrick, Brian Nelson, Frank Nguyen, V. Elizabeth Owen, Shashank Pawar, Reinhard Pekrun, Jan L. Plass, Charles Raffale, Jonathon Reinhardt, C. Scott Rigby, Jonathan P. Rowe, Richard M. Ryan, Ruth N. Schwartz, Quinnipiac Valerie J. Shute, Randall D. Spain, Constance Steinkuehler, Frankie Tam, Michelle Taub, Meredith Thompson, Steven L. Thorne, A.M. Tsaasan
504 $aIncludes bibliographical references and indexes
505 2 $aTheoretical foundations of game-based and playful learning / Jan L. Plass, Bruce D. Homer, Richard E. Mayer, and Charles K. Kinzer -- Games as playful learning: implications of developmental theory for game-based learning / Bruce D. Homer, Charles Raffaele, and Hamadi Henderson -- Types of engagement in learning with games / Ruth N. Schwartz and Jan L. Plass -- Cognitive foundations of game-based learning / Richard E. Mayer -- Emotional foundations of game-based learning / Kristina Loderer, Reinhard Pekrun, and Jan L. Plass -- Motivational foundations of game-based learning / Richard M. Ryan and C. Scott Rigby -- Sociocultural foundations of game-based learning / Constance Steinkuehler and A.M. Tsaasan -- Instructional support, feedback, and coaching in game-based learning / James C. Lester, Randall D. Spain, Jonathan P. Rowe, and Bradford W. Mott -- Self-regulation and reflection during game-based learning / Michelle Taub, Roger Azevedo, Amanda E. Bradbury, and Nicholas V. Mudrick -- Adaptivity and personalization in game-based learning / Jan L. Plass and Shashank Pawar -- Narrative in game-based learning / Michele D. Dickey -- Multimedia design principles in game-based learning / Brian Nelson and Younsu Kim -- Collaboration and competition in game-based learning / Fengfeng Ke -- Emerging design factors in game-based learning: emotional design, musical score, and game mechanics design / Shashank Pawar, Frankie Tam, and Jan L. Plass -- Emerging design factors in game-based learning: incentives, social presence, and identity design / Frankie Tam and Shashank Pawar -- Game-based learning in science, technology, engineering, and mathematics / Eric Klopfer and Meredith Thompson -- Digital games as language-learning environments / Jonathon Reinhardt and Steven L. Thorne -- Games for enhancing cognitive abilities / Pedro Cardoso-Leite, Augustin Joessel, and Daphne Bavelier -- Games for workforce learning and performance / Ruth Clark and Frank Nguyen -- Games for assessment / Valerie J. Shute and Chen Sun -- Learning analytics for games / V. Elizabeth Owen and Ryan S. Baker
588 0 $aPrint version record
650 0 $aEducational games.
650 0 $aEducational technology.
650 0 $aEducational games$vHandbooks, manuals, etc.
650 2 $aEducational Technology
650 6 $aTechnologie éducative.
650 7 $aEducational games.$2fast$0(OCoLC)fst00903467
650 7 $aEducational technology.$2fast$0(OCoLC)fst00903623
655 2 $aHandbook
655 4 $aElectronic books.
655 7 $aHandbooks and manuals.$2fast$0(OCoLC)fst01423877
655 7 $aHandbooks and manuals.$2lcgft
655 7 $aGuides et manuels.$2rvmgf
700 1 $aPlass, Jan L.,$eeditor.
700 1 $aMayer, Richard E.,$d1947-$eeditor.
700 1 $aHomer, Bruce D.,$eeditor.
776 08 $iPrint version:$tHandbook of game-based learning.$dCambridge, Massachusetts : The MIT Press, [2020]$z9780262043380$w(DLC) 2019009508$w(OCoLC)1096214037
856 40 $uhttp://www.columbia.edu/cgi-bin/cul/resolve?clio14609025$zAll EBSCO eBooks
852 8 $blweb$hEBOOKS