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MARC Record from marc_columbia

Record ID marc_columbia/Columbia-extract-20221130-030.mrc:56534962:3132
Source marc_columbia
Download Link /show-records/marc_columbia/Columbia-extract-20221130-030.mrc:56534962:3132?format=raw

LEADER: 03132cam a2200577 a 4500
001 14674655
005 20211106231440.0
006 m o d
007 cr cnu---unuuu
008 120814s2012 flu o 001 0 eng d
035 $a(OCoLC)ocn806039880
035 $a(NNC)14674655
040 $aN$T$beng$epn$cN$T$dYDXCP$dE7B$dOCLCQ$dUIU$dEBLCP$dOCLCQ$dOCLCF$dDEBSZ$dOCLCQ$dVLB$dUAB$dIDEBK$dCOO$dUMI$dCRCPR$dOCLCQ$dD6H$dMOR$dZ5A$dOCLCQ$dMERUC$dOCLCQ$dCEF$dNLE$dINT$dEZ9$dOCLCQ$dUKMGB$dTKN$dYDX$dOCLCQ$dBRF$dUKUAL$dOCLCQ
015 $aGBB7A1579$2bnb
016 7 $a018373451$2Uk
019 $a809768283$a814380324$a861794557$a938964503$a1004623034$a1009101812$a1012473898
020 $a9781466554214$q(electronic bk.)
020 $a1466554215$q(electronic bk.)
020 $z9781466554207
020 $z1466554207
024 8 $a40021376445
035 $a(OCoLC)806039880$z(OCoLC)809768283$z(OCoLC)814380324$z(OCoLC)861794557$z(OCoLC)938964503$z(OCoLC)1004623034$z(OCoLC)1009101812$z(OCoLC)1012473898
037 $aCL0500000326$bSafari Books Online
050 4 $aQA76.76.C672$bB86 2012eb
072 7 $aGAM$x013000$2bisacsh
082 04 $a794.8/1536$223
084 $aCOM012040$aMAT011000$2bisacsh
049 $aZCUA
100 1 $aBurgun, Keith.
245 10 $aGame design theory :$ba new philosophy for understanding games /$cKeith Burgun.
260 $aBoca Raton, FL :$bA K Peters/CRC Press,$c2012.
300 $a1 online resource
336 $atext$btxt$2rdacontent
337 $acomputer$bc$2rdamedia
338 $aonline resource$bcr$2rdacarrier
520 $a"This work looks at how digital games fit into the long history of games and offers solutions to some of video games toughest design challenges. It covers the art and craft of developing a set of rules to create a contest between players or other agents, targeted specifically at digital game designers. The author outlines a somewhat radical philosophy based on thousands of years of game design, illustrating how we must adhere to these ancient principles if we are to improve digital games in the future"--$cProvided by publisher
588 0 $aPrint version record.
505 0 $a1. The concept of game -- 2. On game design -- 3. How we got here -- 4. Through the lens : video games -- 5. Through the lens : board games -- 6. Predictions.
650 0 $aComputer games$xDesign.
650 0 $aComputer games$xProgramming.
650 0 $aVideo games$xDesign.
650 7 $aCOMPUTERS$xProgramming$xGames.$2bisacsh
650 7 $aMATHEMATICS$xGame Theory.$2bisacsh
650 7 $aGAMES$xVideo & Electronic.$2bisacsh
650 7 $aComputer games$xDesign.$2fast$0(OCoLC)fst00872112
650 7 $aComputer games$xProgramming.$2fast$0(OCoLC)fst00872114
650 7 $aVideo games$xDesign.$2fast$0(OCoLC)fst01166425
655 4 $aElectronic books.
776 08 $iPrint version:$aBurgun, Keith.$tGame design theory.$dBoca Raton, FL : A K Peters/CRC Press, 2012$z9781466554207$w(DLC) 2012019337$w(OCoLC)777603201
856 40 $uhttp://www.columbia.edu/cgi-bin/cul/resolve?clio14674655$zTaylor & Francis eBooks
852 8 $blweb$hEBOOKS