Record ID | marc_columbia/Columbia-extract-20221130-030.mrc:80198252:5816 |
Source | marc_columbia |
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LEADER: 05816cam a2200697Ia 4500
001 14707649
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006 m o d
007 cr cnu---unuuu
008 061117s2005 ne a fob 001 0 eng d
010 $a 2006295215
035 $a(OCoLC)ocm76252762
035 $a(NNC)14707649
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020 $a008045643X$q(electronic bk.)
020 $a9780080456430$q(electronic bk.)
020 $z0240806654$q(Paper)
020 $z9780240806655
035 $a(OCoLC)76252762$z(OCoLC)441755447$z(OCoLC)857720130$z(OCoLC)859892474$z(OCoLC)936898067$z(OCoLC)1038394489$z(OCoLC)1043050929$z(OCoLC)1065673890$z(OCoLC)1129362215
037 $aCL0500000283$bSafari Books Online
050 4 $aQA76.575$b.J33 2005eb
072 7 $aCOM$x087000$2bisacsh
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072 7 $aCOM$x034000$2bisacsh
072 7 $aCOM$x060130$2bisacsh
082 04 $a006.7068$222
049 $aZCUA
100 1 $aJacobsen, Jens.
245 10 $aImplementing a digital asset management system :$bfor animation, computer games, and web development /$cJens Jacobsen, Tilman Schlenker, and Lisa Edwards.
260 $aAmsterdam ;$aBoston :$bElsevier Focal Press,$c2005.
300 $a1 online resource (xii, 256 pages) :$billustrations
336 $atext$btxt$2rdacontent
337 $acomputer$bc$2rdamedia
338 $aonline resource$bcr$2rdacarrier
504 $aIncludes bibliographical references (pages 241-244) and index.
505 0 $aCover -- table of contents -- Preface -- Who should read this book? -- What do you get out of this book? -- Why is Digital Asset Management important? -- Why we wrote this book -- About the authors -- Acknowledgements -- 1 Introduction -- 1.1 What is it all about? -- 1.2 What does this book cover? -- 1.3 What's an asset anyway? -- 1.4 What is Digital Asset Management? -- 1.5 How is this book structured? -- 2 What can asset management do for you? -- 2.1 What can happen ... -- 2.2 ... And how it can be avoided -- 2.3 Who needs DAM? -- 2.4 What companies expect from Digital Asset Management (DAM) -- 2.5 What DAM is (and what it is not) -- 2.6 General benefits of DAM systems -- 2.7 Benefits for different departments -- 2.8 The case for Return On Investment (ROI) -- 2.9 Industries benefitting from DAM -- 3 Assess your individual situation -- 3.1 Analyze the business -- find out where you are -- 3.2 Define desired improvements -- find out where to go -- 3.3 Analyze value of desired result -- find out what you gain -- 4 Plan what you need -- 4.1 What is your business objective? -- 4.2 What do your assets want? -- 4.3 What do your users want? -- 4.4 What your new workflow should look like -- 4.5 Compile a list of features needed -- 4.6 Other important features of asset management systems -- 4.7 The most important consideration: focus -- 5 Find the right solution -- 5.1 Types of DAM solutions -- 5.2 Complexity and capabilities of the solutions -- 5.3 Which size fits for you? -- 5.4 What if there is no suitable system? -- 5.5 Rent a DAM solution -- 5.6 Don't over-engineer -- 5.7 Questions to ask potential vendors -- 5.8 Sample scenarios for the application of DAM -- 6 Implement the solution -- 6.1 Planning -- 6.2 Testing -- 6.3 Team preparation -- 6.4 Workflow integration -- 7 Success stories -- 7.1 Lionhead Studios -- 7.2 Sony Pictures Imageworks -- 7.3 Scholz & Volkmer -- 7.4 Framfab -- 7.5 Attitude Studio -- 7.6 Pixelspell Animation Studios -- Appendix 1: Product overview -- What you can find here -- Image catalogs and libraries -- Software Configuration Management (SCM) -- Digital Asset Management (DAM) -- Web Content Management -- Enterprise Content Management, Document Management, and Brand Asset Management -- Appendix 2: Glossary -- Appendix 3: References -- index -- Last Page.
588 0 $aPrint version record.
520 $aLearn how the top CG film, computer game and web development companies have saved significant time and money on their projects by optimizing digital asset management systems and streamlining production processes. Also included is a product overview with 28 detailed descriptions of software solutions, including screenshots and prices, as well as a practical assessment of their suitability for different industries & project sizes.
650 0 $aDigital media.
650 0 $aInternet entertainment industry.
650 0 $aProject management.
650 6 $aMédias numériques.
650 6 $aSpectacles et divertissements sur Internet$xIndustrie.
650 6 $aGestion de projet.
650 7 $aCOMPUTERS$xDigital Media$xGeneral.$2bisacsh
650 7 $aCOMPUTERS$xWeb$xUser Generated Content.$2bisacsh
650 7 $aCOMPUTERS$xInteractive & Multimedia.$2bisacsh
650 7 $aCOMPUTERS$xWeb$xSite Design.$2bisacsh
650 7 $aDigital media.$2fast$0(OCoLC)fst00893716
650 7 $aInternet entertainment industry.$2fast$0(OCoLC)fst00977239
650 7 $aProject management.$2fast$0(OCoLC)fst01078797
655 0 $aElectronic books.
655 4 $aElectronic books.
700 1 $aSchlenker, Tilman.
700 1 $aEdwards, Lisa.
776 08 $iPrint version:$aJacobsen, Jens.$tImplementing a digital asset management system.$dAmsterdam ; Boston : Elsevier Focal Press, 2005$z0240806654$w(DLC) 2006295215$w(OCoLC)64453572
856 40 $uhttp://www.columbia.edu/cgi-bin/cul/resolve?clio14707649$zTaylor & Francis eBooks
852 8 $blweb$hEBOOKS