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MARC Record from marc_columbia

Record ID marc_columbia/Columbia-extract-20221130-031.mrc:119681774:4183
Source marc_columbia
Download Link /show-records/marc_columbia/Columbia-extract-20221130-031.mrc:119681774:4183?format=raw

LEADER: 04183cam a2200709Ia 4500
001 15091336
005 20220326231533.0
006 m o d
007 cr |||||||||||
008 130626s2007 maua ob 001 0 eng d
010 $a 2006102280
035 $a(OCoLC)ocn850910508
035 $a(NNC)15091336
040 $aVLB$beng$epn$cVLB$dUIU$dCAUOI$dBWS$dOCLCO$dOCLCF$dCRCPR$dOCLCQ$dYDXCP$dN$T$dIDEBK$dE7B$dEBLCP$dDEBSZ$dOCLCQ$dPIFBY$dOTZ$dMERUC$dOCLCQ$dUAB$dERL$dOCLCQ$dCEF$dUPM$dNLE$dOCLCQ$dUKMGB$dS9I$dTYFRS$dUHL$dUKAHL$dOCLCQ$dLEAUB$dVT2$dOCLCO$dCZL$dAU@$dINARC
015 $aGBB7A9157$2bnb
016 7 $a018390349$2Uk
019 $a859403878$a899156063$a992087452$a994966730$a1031053942$a1058408465$a1065155941$a1086432985$a1152982045$a1192337526$a1240515943$a1256241803$a1295606189
020 $a9781568814773$q(electronic bk.)
020 $a1568814771$q(electronic bk.)
020 $z9781568813035$q(alk. paper)
020 $z1568813031$q(alk. paper)
020 $z9781138413870
020 $a1138413879
020 $a9781138413870
020 $a0429108338
020 $a9780429108334
020 $a1322667721
020 $a9781322667720
024 7 $a10.1201/b10677$2doi
035 $a(OCoLC)850910508$z(OCoLC)859403878$z(OCoLC)899156063$z(OCoLC)992087452$z(OCoLC)994966730$z(OCoLC)1031053942$z(OCoLC)1058408465$z(OCoLC)1065155941$z(OCoLC)1086432985$z(OCoLC)1152982045$z(OCoLC)1192337526$z(OCoLC)1240515943$z(OCoLC)1256241803$z(OCoLC)1295606189
037 $aTANDF_234140$bIngram Content Group
050 4 $aQA76.9.H85$bM425 2007eb
072 7 $aCOM$x000000$2bisacsh
082 04 $a006.8$bM167
049 $aZCUA
100 1 $aMcMenemy, Karen,$d1976-
245 12 $aA hitchhiker's guide to virtual reality /$cKaren McMenemy, Stuart Ferguson.
260 $aWellesley, Mass. :$bA K Peters,$c©2007.
300 $a1 online resource (xv, 588 pages) :$billustrations
336 $atext$btxt$2rdacontent
337 $acomputer$bc$2rdamedia
338 $aonline resource$bcr$2rdacarrier
347 $adata file$2rda
504 $aIncludes bibliographical references and index.
505 0 $aIntroduction -- The human senses and VR -- Applications and implications of VR -- Building a practical VR system -- Describing and storing the VR world -- A pocket 3D theory reference -- The rendering pipeline -- Computer vision in VR -- Image-based rendering -- Stereopsis -- Navigation and movement in VR -- Practical programs for VR -- Tools, libraries and templates for VR -- Programming 3D graphics in real time -- High-quality 3D with OpenGL 2 -- Using multimedia in VR -- Programming stereopsis -- Programming input and force feedback -- Building on the basics, some projects in VR.
588 0 $aPrint version record.
520 $aA Hitchhiker's Guide to Virtual Reality brings together under one cover all the aspects of graphics, video, audio, and haptics that have to work together to make virtual reality a reality. Like any good guide, it reveals the practical things you need to know, from the viewpoint of authors who have been there. This two-part guide covers the science, technology, and mathematics of virtual reality and then details its practical implementation. The first part looks at how the interface between human senses and technology works to create virtual reality, with a focus on vision, the most important s.
546 $aEnglish.
650 0 $aHuman-computer interaction.
650 0 $aVirtual reality.
650 7 $aCOMPUTERS$xGeneral.$2bisacsh
650 7 $aHuman-computer interaction.$2fast$0(OCoLC)fst00963494
650 7 $aVirtual reality.$2fast$0(OCoLC)fst01167688
650 2 $aVirtual Reality
650 6 $aRéalité virtuelle.
650 7 $avirtual reality.$2aat
655 0 $aElectronic books.
655 4 $aElectronic books.
700 1 $aFerguson, Stuart,$d1953-
776 08 $iPrint version:$aMcMenemy, Karen, 1976-$tHitchhiker's guide to virtual reality.$dWellesley, Mass. : A K Peters, ©2007$z9781568813035$w(DLC) 2006102280$w(OCoLC)77572847
856 40 $uhttp://www.columbia.edu/cgi-bin/cul/resolve?clio15091336$zTaylor & Francis eBooks
852 8 $blweb$hEBOOKS