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MARC Record from marc_columbia

Record ID marc_columbia/Columbia-extract-20221130-031.mrc:172608305:5253
Source marc_columbia
Download Link /show-records/marc_columbia/Columbia-extract-20221130-031.mrc:172608305:5253?format=raw

LEADER: 05253cam a2200637 i 4500
001 15106161
005 20221126231420.0
006 m o d
007 cr cnu|||unuuu
008 150608t20152015nyua ob 001 0 eng d
035 $a(OCoLC)ocn910847737
035 $a(NNC)15106161
040 $aN$T$beng$erda$epn$cN$T$dN$T$dOCLCO$dIDEBK$dYDXCP$dE7B$dOCLCF$dOCLCO$dVT2$dTYFRS$dOCLCO$dNRC$dOCLCQ$dU3W$dCEF$dIAY$dOCLCQ$dINT$dAU@$dOCLCQ$dUWO$dUKAHL$dOCLCQ$dUWK$dOCLCQ$dK6U$dOCLCO$dOSU$dOCLCQ
019 $a958109810$a1058327612$a1166187313
020 $a9781317574453$q(electronic bk.)
020 $a1317574451$q(electronic bk.)
020 $a9781315738680$q(electronic bk.)
020 $a1315738686$q(electronic bk.)
020 $z9781138827288$q(hardback)
020 $z1138827282$q(hardback)
020 $z9781138548671$q(paperback)
020 $z1138548677$q(paperback)
035 $a(OCoLC)910847737$z(OCoLC)958109810$z(OCoLC)1058327612$z(OCoLC)1166187313
050 4 $aGV1469.34.P79$bD37 2015eb
072 7 $aGAM$x001000$2bisacsh
082 04 $a794.8$223
049 $aZCUA
245 04 $aThe dark side of game play :$bcontroversial issues in playful environments /$cedited by Torill Elvira Mortensen, Jonas Linderoth, and Ashley M.L. Brown.
264 1 $aNew York ;$aAbingdon, Oxon :$bRoutledge,$c2015.
264 4 $c©2015
300 $a1 online resource (vi, 272 pages) :$billustrations
336 $atext$btxt$2rdacontent
337 $acomputer$bc$2rdamedia
338 $aonline resource$bcr$2rdacarrier
490 1 $aRoutledge advances in game studies ;$v4
504 $aIncludes bibliographical references and index.
505 0 $aDark play : the aesthetics of controversial playfulness / Jonas Linderoth and Torill Elvira Mortensen -- Analyzing game controversies : a historical approach to moral panics and digital games / Faltin Karlsen -- Of heroes and henchmen : the conventions of killing generic expendables in digital games / René Glas -- Don't forget to die : a software update is available for the death drive / Emily Flynn-Jones -- Killing digital children : design, discourse and player agency / Björn Sjöblom -- Little evils : subversive uses of children's games / Frans Mäyrä -- Darkly playing others / Miguel Sicart -- Three defences for the fourteen-inch barbed penis : darkly playing with morals, ethics, and sexual violence / Ashley M.L. Brown -- Exploring the limits of play : a case study of representations of Nazism in games / Adam Chapman and Jonas Linderoth -- Keeping the balance : morals at the dark side / Torill Elvira Mortensen -- Fabricated innocence : how people can be lured into feel bad games / Staffan Björk -- Massively multiplayer dark play : treacherous play in EVE online / Marcus Carter -- Dark play in dishonored / Kristine Jørgensen -- Sonic descents : musical dark play in survival and psychological horror / Isabella van Elferen -- Boosting, glitching and modding Call of Duty : assertive dark play manifestations, communities, pleasures and organic resilience / Alan Meades.
520 $aGames allow players to experiment and play with subject positions, values and moral choice. In game worlds players can take on the role of antagonists; they allow us to play with behaviour that would be offensive, illegal or immoral if it happened outside of the game sphere. While contemporary games have always handled certain problematic topics, such as war, disasters, human decay, post-apocalyptic futures, cruelty and betrayal, lately even the most playful of genres are introducing situations in which players are presented with difficult ethical and moral dilemmas. This volume is an investigation of'dark play'in video games, or game play with controversial themes as well as controversial play behaviour. It covers such questions as: Why do some games stir up political controversies? How do games invite, or even push players towards dark play through their design? Where are the boundaries for what can be presented in a games? Are these boundaries different from other media such as film and books, and if so why? What is the allure of dark play and why do players engage in these practices?
588 0 $aPrint version record.
650 0 $aVideo games$xPsychological aspects.
650 0 $aVideo games$xMoral and ethical aspects.
650 0 $aViolence in video games.
650 6 $aJeux vidéo$xAspect psychologique.
650 6 $aJeux vidéo$xAspect moral.
650 6 $aViolence dans les jeux vidéo.
650 7 $aGAMES$xBoard.$2bisacsh
650 7 $aVideo games$xMoral and ethical aspects.$2fast$0(OCoLC)fst01166436
650 7 $aVideo games$xPsychological aspects.$2fast$0(OCoLC)fst01166438
650 7 $aViolence in video games.$2fast$0(OCoLC)fst01744184
700 1 $aMortensen, Torill Elvira,$eeditor.
700 1 $aLinderoth, Jonas,$d1970-$eeditor.
700 1 $aBrown, Ashley M. L.,$d1986-$eeditor.
776 08 $iPrint version:$tDark side of game play.$dNew York : Routledge, 2015$z9781138827288$w(DLC) 2015003960$w(OCoLC)898926339
830 0 $aRoutledge advances in game studies ;$v4.
856 40 $uhttp://www.columbia.edu/cgi-bin/cul/resolve?clio15106161$zTaylor & Francis eBooks
852 8 $blweb$hEBOOKS