It looks like you're offline.
Open Library logo
additional options menu

MARC Record from marc_columbia

Record ID marc_columbia/Columbia-extract-20221130-031.mrc:192964700:5053
Source marc_columbia
Download Link /show-records/marc_columbia/Columbia-extract-20221130-031.mrc:192964700:5053?format=raw

LEADER: 05053cam a2200769 i 4500
001 15112039
005 20220205230458.0
006 m o d
007 cr cnu---unuuu
008 160526s2016 flu ob 001 0 eng d
035 $a(OCoLC)ocn950613737
035 $a(NNC)15112039
040 $aN$T$beng$erda$epn$cN$T$dEBLCP$dCRCPR$dVLB$dUMI$dNLE$dTOH$dSTF$dDEBBG$dIDB$dUAB$dVT2$dOCLCQ$dUOK$dCEF$dKSU$dOCLCQ$dOCLCO$dOCLCQ$dWYU$dOCLCO$dOTZ$dC6I$dOCLCA$dUKAHL$dOCLCQ$dOCLCO$dLVT$dOCLCF$dOCLCQ$dSFB$dK6U$dOCLCQ
019 $a961944625$a1071110799$a1076634969$a1103279152$a1151201689
020 $a9781315687414$q(electronic bk.)
020 $a1315687410$q(electronic bk.)
020 $a9781351859769
020 $a1351859765
020 $a9781315363875
020 $a1315363879
020 $a9781351859776
020 $a1351859773
020 $a9781317418061$q(ePub ebook)
020 $a1317418069$q(ePub ebook)
020 $a9781317418078$q(PDF ebook)
020 $a1317418077$q(PDF ebook)
020 $a9781317418054$q(Mobipocket ebook)
020 $a1317418050$q(Mobipocket ebook)
020 $a1315229676
020 $a9781315229676
020 $z9781138920064
020 $z1138920061
020 $z9781138920071
024 7 $a10.1201/9781315229676$2doi
035 $a(OCoLC)950613737$z(OCoLC)961944625$z(OCoLC)1071110799$z(OCoLC)1076634969$z(OCoLC)1103279152$z(OCoLC)1151201689
037 $aCL0500000798$bSafari Books Online
050 4 $aQA76.76.C672$bA42154 2016eb
072 7 $aGAM$x001000$2bisacsh
082 04 $a794.8/1526$223
049 $aZCUA
100 1 $aAhearn, Luke,$eauthor.
245 10 $a3D game textures :$bcreate professional game art using Photoshop /$cLuke Ahearn.
250 $aFourth edition.
264 1 $aBoca Raton, FL :$bCRC Press, Taylor & Francis Group,$c[2016]
264 4 $c©2016
300 $a1 online resource
336 $atext$btxt$2rdacontent
337 $acomputer$bc$2rdamedia
338 $aonline resource$bcr$2rdacarrier
500 $aIncludes index.
505 0 $aThe basics of art -- The basics of computer graphic technology -- Introduction to shaders and materials -- Preparing for texture creation -- Sci-fi hallway, basic shaders : diffuse, illumination and opacity -- The urban setting : low polygon, high texture detail -- The fantasy setting : high polygon, high texture detail -- Exteriors -- Game effects -- Normal maps and multi-pass shaders.
588 0 $aPrint version record.
504 $aIncludes bibliographical references and index.
520 8 $aLuke Ahearn teaches all you need to know about texturing game worlds, with the tricks and tools of the trade. He begins with the instructions you will likely be given on the job, walks you through the research and planning phase and moves onto the process of building textures for the scene at hand.$bThe new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into account, it is an ideal hands-on resource for creating online worlds, simulations, web-based applications, and architectural visualization projects. Continuing the practical, no-nonsense approach of its predecessors, the fourth edition shows you how to advance your digital art skills with textures and shaders by exploring their interactions in single objects or entire scenes. It contains expanded coverage of shader nodes, and the companion website-www.lukeahearn.com/textures-has been updated to include video tutorials as well as updated sample textures, shaders, materials, actions, brushes, and all of the art from the book. Written with the beginner and the professional in mind, this book provides an excellent stepping stone for artists of any level. It shows aspiring artists how to create their own game textures. It also shows technically oriented professionals who struggle with artistic aspects of graphic design how to create textures in a way that they can relate to, while teaching technically challenged artists how to create their art in a fashion that allows them to set up their work with an eye toward the important technical aspects of game development.
546 $aEnglish.
630 00 $aAdobe Photoshop.
630 07 $aAdobe Photoshop.$2fast$0(OCoLC)fst01378295
650 0 $aComputer games$xProgramming.
650 0 $aComputer graphics.
650 7 $aGAMES$xBoard.$2bisacsh
650 7 $aComputer games$xProgramming.$2fast$0(OCoLC)fst00872114
650 7 $aComputer graphics.$2fast$0(OCoLC)fst00872119
655 4 $aElectronic books.
776 08 $iPrint version:$aAhearn, Luke.$t3D game textures.$bFourth edition.$dBoca Raton, FL : CRC Press, Taylor & Francis Group, [2016]$z9781138920064$w(DLC) 2015047449$w(OCoLC)931226964
830 0 $aOnline access with DDA: Askews (Maths)
856 40 $uhttp://www.columbia.edu/cgi-bin/cul/resolve?clio15112039$zTaylor & Francis eBooks
852 8 $blweb$hEBOOKS