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MARC Record from marc_columbia

Record ID marc_columbia/Columbia-extract-20221130-031.mrc:192981698:5223
Source marc_columbia
Download Link /show-records/marc_columbia/Columbia-extract-20221130-031.mrc:192981698:5223?format=raw

LEADER: 05223cam a2200685Ii 4500
001 15112043
005 20220507232102.0
006 m o d
007 cr |n|||||||||
008 160125t20162016flua ob 001 0 eng d
035 $a(OCoLC)ocn950696598
035 $a(NNC)15112043
040 $aIDEBK$beng$erda$epn$cIDEBK$dOCLCO$dEBLCP$dN$T$dCDX$dN$T$dCRCPR$dYDXCP$dVLB$dYDX$dOCLCQ$dUAB$dOCLCF$dOCLCO$dOCLCQ$dEZ9$dOCLCQ$dU3W$dBRX$dOCLCQ$dWYU$dTYFRS$dOCLCQ$dUKAHL$dOCLCQ$dUKMGB$dOCLCQ$dK6U$dOCLCO
015 $aGBB673525$2bnb
016 7 $a017863274$2Uk
019 $a950613594$a959591772
020 $a9781498706421$q(electronic bk.)
020 $a1498706428$q(electronic bk.)
020 $z9781498706407
020 $z1498706401
035 $a(OCoLC)950696598$z(OCoLC)950613594$z(OCoLC)959591772
037 $a925357$bMIL
050 4 $aGV1469.3$b.G434 2016eb
072 7 $aGAM$x001000$2bisacsh
082 04 $a794.8$223
049 $aZCUA
245 00 $aGames user research :$ba case study approach /$cedited by Miguel Angel Garcia-Ruiz.
264 1 $aBoca Raton :$bCRC Press, Taylor & Francis Group,$c[2016]
264 4 $c©20
264 4 $c©2016
300 $a1 online resource (xvii, 292 pages) :$billustrations
336 $atext$btxt$2rdacontent
337 $acomputer$bc$2rdamedia
338 $aonline resource$bcr$2rdacarrier
490 0 $aAn A K Peters book
500 $a"An A K Peters book."
504 $aIncludes bibliographical references and index.
588 0 $aPrint version record.
505 0 $aChapter 1. Practical and ethical concerns in usability testing with children / Gavin Sim, Janet C. Read, and Matthew Horton -- chapter 2. You are not the player : teaching games user research to undergraduate students / Cynthia Putnam, José P. Zagal, and Jinghui Cheng -- chapter 3. User testing in the learning games lab : getting valuable feedback through frequent formative evaluation / Barbara Chamberlin, Jesús H. Trespalacios, Amy Smith Muise, and Michelle Coles Garza -- chapter 4. Usability testing of a three-dimensional library orientation game / Fatih Özdinç, Hakan Tüzün, Esin Ergün, Fatma Bayrak, and Ayşe Kula -- chapter 5. In-game intoxication : demonstrating the evaluation of the audio experience of games with a focus on altered states of consciousness / Stuart Cunningham, Jonathan Weinel, and Richard Picking -- chapter 6. Tangible and graphical game interfaces : an experimental comparison / Zeno Menestrina, Andrea Conci, Andriano Siesser, Raul Masu, Michele Bianchi, and Antonella De Angeli -- chapter 7. Usability testing of video game controllers : a case study / Gareth W. Young, Aidan Kehoe, and David Murphy -- chapter 8. Business models within mobile gaming experience / Claudia Lucinda Hernandez Luna and David Golightly -- chapter 9. Nerdherder : designing colocated physical-digital games with sociological theories / Yan Xu and Blair MacIntyre -- chapter 10. Testing the usability, usefulness, and user experience of TableTalk poker, a social game for seniors / Karyn Moffatt, Nicholas Shim, Jeremy Birnholtz, and Ronald M. Baecker -- chapter 11. Usability testing of serious games : the experience of the IHCLab / Pedro C. Santana-Mancilla, Laura S. Gaytán-Lugo, and Miguel A. Rodríguez-Ortiz.
520 $aPractical and ethical concerns in usability testing with children -- You are not the player : teaching games user research to undergraduate students -- User testing in the learning games lab : getting valuable feedback through frequent formative evaluation -- Usability testing of a three-dimensional library orientation game -- Games user research involving audio and haptic interfaces -- In-game intoxication : demonstrating the evaluation of the audio experience of games with a focus on altered states of consciousness -- Tangible and graphical game interfaces : an experimental comparison -- Usability testing of video game controllers : a case study -- Business models within mobile gaming experience -- Nerdherder : designing co-located physical-digital games with sociological theories -- Testing the usability, usefulness, and user experience of TableTalk poker, a social game for seniors -- Usability testing of serious games : the experience of the IHCLab.
650 0 $aVideo gamers$xResearch.
650 0 $aVideo games$xDesign.
650 0 $aUser interfaces (Computer systems)
650 2 $aUser-Computer Interface
650 6 $aJoueurs de jeux vidéo$xRecherche.
650 6 $aJeux vidéo$xConception.
650 6 $aInterfaces utilisateurs (Informatique)
650 7 $aGAMES$xBoard.$2bisacsh
650 7 $aUser interfaces (Computer systems)$2fast$0(OCoLC)fst01163191
650 7 $aVideo games$xDesign.$2fast$0(OCoLC)fst01166425
650 7 $aBenutzeroberfläche$2gnd
650 7 $aBenutzerfreundlichkeit$2gnd
650 7 $aComputerspiel$2gnd
650 7 $aBenutzerforschung$2gnd
655 0 $aElectronic books.
655 4 $aElectronic books.
700 1 $aGarcia-Ruiz, Miguel A.,$d1970-$eeditor.
776 08 $iPrint version:$z9781498706421
856 40 $uhttp://www.columbia.edu/cgi-bin/cul/resolve?clio15112043$zTaylor & Francis eBooks
852 8 $blweb$hEBOOKS