Record ID | marc_columbia/Columbia-extract-20221130-031.mrc:60332070:4031 |
Source | marc_columbia |
Download Link | /show-records/marc_columbia/Columbia-extract-20221130-031.mrc:60332070:4031?format=raw |
LEADER: 04031cam a2200697Ia 4500
001 15075135
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006 m o d
007 cr cnu---unuuu
008 090316s2009 ne a o 001 0 eng d
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035 $a(NNC)15075135
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020 $a9780080928111$q(electronic bk.)
020 $a0080928110$q(electronic bk.)
020 $z9780240810799
020 $z0240810791
020 $a1136138455
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035 $a(OCoLC)315771080$z(OCoLC)428738540$z(OCoLC)499049891$z(OCoLC)540486075$z(OCoLC)646763438$z(OCoLC)826441330$z(OCoLC)958103350$z(OCoLC)1020517631$z(OCoLC)1044288395$z(OCoLC)1056397288$z(OCoLC)1059026908$z(OCoLC)1060850525$z(OCoLC)1065109357$z(OCoLC)1074006663$z(OCoLC)1097087124$z(OCoLC)1111146402$z(OCoLC)1118523536$z(OCoLC)1129356868$z(OCoLC)1162446183
037 $aCL0500000044$bSafari Books Online
050 4 $aTR897.7$b.H485 2009eb
072 7 $aCOM$x071000$2bisacsh
082 04 $a006.6/96$222
049 $aZCUA
100 1 $aHess, Roland,$d1970-
245 10 $aAnimating with Blender :$bhow to create short animations from start to finish /$cD. Roland Hess.
260 $aAmsterdam ;$aBoston :$bElsevier/Focal Press,$c©2009.
300 $a1 online resource (xii, 352 pages) :$bcolor illustrations
336 $atext$btxt$2rdacontent
337 $acomputer$bc$2rdamedia
338 $aonline resource$bcr$2rdacarrier
520 $aBlender is a free software animation tool with 2 million + users. This book covers animating with Blender and comes to us directly from the Blender Foundation's Roland Hess, noted Blender expert and author.
505 0 $aFront Cover; Animating with Blender; Copyright Page; Contents; Foreword; Chapter 1 An Overview of the Short Animation Process; Chapter 2 Story Story Story; Chapter 3 Organization; Chapter 4 Storyboarding and the Story Reel; Chapter 5 Character Design and Creation; Chapter 6 Libraries and Linking; Chapter 7 Rough Sets, Blocking, and an Animatic; Chapter 8 Good Sound; Chapter 9 Rigging and Skinning; Chapter 10 Facial Motion and Controls; Chapter 11 Animation; Chapter 12 Lip Sync; Chapter 13 Final Sets and Backgrounds; Chapter 14 Simulation; Chapter 15 Rendering and Compositing.
588 0 $aPrint version record.
546 $aEnglish.
630 00 $aBlender (Computer file)
630 07 $aBlender (Computer file)$2blmlsh
630 07 $aBlender (Computer file)$2fast$0(OCoLC)fst01393538
650 0 $aComputer animation.
650 0 $aThree-dimensional display systems.
650 0 $aComputer graphics.
650 7 $aCOMPUTERS$xDigital Media$xVideo & Animation.$2bisacsh
650 7 $aComputer animation.$2blmlsh
650 7 $aThree-dimensional display systems.$2blmlsh
650 7 $aComputer graphics.$2blmlsh
650 7 $aComputer animation.$2fast$0(OCoLC)fst00872015
650 7 $aComputer graphics.$2fast$0(OCoLC)fst00872119
650 7 $aThree-dimensional display systems.$2fast$0(OCoLC)fst01150324
655 4 $aElectronic books.
776 08 $iPrint version:$aHess, D. Roland.$tAnimating with Blender.$dAmsterdam ; Boston : Elsevier/Focal Press, ©2009$z9780240810799$z0240810791$w(DLC) 2008026274$w(OCoLC)232002208
856 40 $uhttp://www.columbia.edu/cgi-bin/cul/resolve?clio15075135$zTaylor & Francis eBooks
852 8 $blweb$hEBOOKS