Record ID | marc_columbia/Columbia-extract-20221130-032.mrc:105182361:4374 |
Source | marc_columbia |
Download Link | /show-records/marc_columbia/Columbia-extract-20221130-032.mrc:105182361:4374?format=raw |
LEADER: 04374cam a2200781 a 4500
001 15688847
005 20220326231432.0
006 m o d
007 cr cnu---unuuu
008 120228s2011 flua ob 001 0 eng d
010 $z 2011019708
035 $a(OCoLC)ocn778447365
035 $a(NNC)15688847
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020 $a9780203802953$q(electronic bk.)
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020 $a1280121289
020 $a9781280121289
020 $a9781466550100$q(e-book)
020 $a1466550104
020 $z9780415684712
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024 7 $a10.1201/b11612$2doi
035 $a(OCoLC)778447365$z(OCoLC)785337355$z(OCoLC)785784650$z(OCoLC)817067621$z(OCoLC)824114128$z(OCoLC)863646249$z(OCoLC)908101308$z(OCoLC)935243576$z(OCoLC)978909312$z(OCoLC)1005961969$z(OCoLC)1065820512$z(OCoLC)1086523948$z(OCoLC)1135511223$z(OCoLC)1135831859$z(OCoLC)1295598811
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072 7 $aCOM$x057000$2bisacsh
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084 $aCOM012000$aCOM051240$aCOM012040$2bisacsh
049 $aZCUA
245 00 $aVirtual reality :$bconcepts and technologies /$ceditors Philippe Fuchs, Guillaume Moreau, Pascal Guitton.
260 $aBoca Raton, FL :$bCRC Press,$c©2011.
300 $a1 online resource (xx, 409 pages) :$billustrations
336 $atext$btxt$2rdacontent
337 $acomputer$bc$2rdamedia
338 $aonline resource$bcr$2rdacarrier
347 $atext file
520 $a"A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference design guide to help the reader develop a VR project, it presents the importance of the users needs and various aspects of the human computer interface (HCI). It further treats technical aspects of VR, hardware and software implementations, and details on the sensory and psycho-sensory interfaces. Providing various concepts and technologies, including mathematics and modelling techniques, it allows the reader to formalize, conceptualize and construct a virtual reality project from original thought to application. For engineers, computer scientists and computer game developers and as an educational tool in courses for senior senior graduate students"--$cProvided by publisher
504 $aIncludes bibliographical references and index.
546 $aTranslated from the French.
588 0 $aPrint version record.
505 0 $aSection 1. Introduction -- section 2. The human being in virtual environments -- section 3. Behavioural interfaces -- section 4. Tools and models for virtual environments.
650 0 $aVirtual reality.
650 7 $aCOMPUTERS$xComputer Graphics.$2bisacsh
650 7 $aCOMPUTERS$xSoftware Development & Engineering$xSystems Analysis & Design.$2bisacsh
650 7 $aCOMPUTERS$xProgramming$xGames.$2bisacsh
650 7 $aCOMPUTERS$xVirtual Worlds.$2bisacsh
650 7 $aVirtual reality.$2fast$0(OCoLC)fst01167688
650 2 $aVirtual Reality
650 6 $aRéalité virtuelle.
650 7 $avirtual reality.$2aat
655 4 $aElectronic books.
700 1 $aFuchs, Philippe.
700 1 $aMoreau, Guillaume.
700 1 $aGuitton, Pascal.
776 08 $iPrint version:$tVirtual reality.$dBoca Raton, FL : CRC Press, ©2011$z9780415684712$w(DLC) 2011019708$w(OCoLC)712124103
856 40 $uhttp://www.columbia.edu/cgi-bin/cul/resolve?clio15688847$zTaylor & Francis eBooks
852 8 $blweb$hEBOOKS