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MARC Record from marc_columbia

Record ID marc_columbia/Columbia-extract-20221130-032.mrc:131280317:5326
Source marc_columbia
Download Link /show-records/marc_columbia/Columbia-extract-20221130-032.mrc:131280317:5326?format=raw

LEADER: 05326cam a2200853 i 4500
001 15778726
005 20220423235908.0
006 m o d
007 cr cnu---unuuu
008 210508t20222022nyu o 001 0 eng
010 $a 2021012601
035 $a(OCoLC)on1252737039
035 $a(NNC)15778726
040 $aDLC$beng$erda$cDLC$dOCLCO$dOCLCF$dTYFRS$dYDX$dTYFRS$dYDX$dN$T$dOCLCO
020 $a9780429244131$qelectronic book
020 $a0429244134$qelectronic book
020 $a9780429520877$qelectronic book
020 $a0429520875$qelectronic book
020 $a9780429549045$qelectronic book
020 $a0429549040$qelectronic book
020 $a0429534345$qelectronic book
020 $a9780429534348$q(electronic bk.)
020 $z9780367199258$qhardcover
020 $z9780367199265$qpaperback
035 $a(OCoLC)1252737039
037 $a9780429244131$bTaylor & Francis
042 $apcc
050 00 $aT385$b.D56 2022
072 7 $aART$x057000$2bisacsh
072 7 $aCOM$x012040$2bisacsh
072 7 $aCOM$x071000$2bisacsh
072 7 $aAP$2bicssc
082 00 $a776$223
049 $aZCUA
100 1 $aDinur, Eran,$eauthor.
245 14 $aThe complete guide to photorealism :$bfor visual effects, visualization and games /$cEran Dinur.
264 1 $aNew York, NY :$bRoutledge,$c2022.
264 4 $c©2022
300 $a1 online resource
336 $atext$btxt$2rdacontent
337 $acomputer$bc$2rdamedia
338 $aonline resource$bcr$2rdacarrier
500 $aIncludes index.
505 0 $aReality and photorealism -- Photorealism in digital media -- Color -- Light essentials -- Light interaction -- Daylight -- Nighttime and artificial lighting -- Shadows -- Basic material properties -- Lens and camera characteristics -- Rending and lighting -- Shading -- Texturing -- Modeling -- Integrating 2D elements -- Integrating 3D elements -- Lighting in 2D -- Lens and camera effects -- Epilogue: The future.
520 $a"This book offers a comprehensive and detailed guide to accomplishing and perfecting a photorealistic look in digital content across visual effects, architectural and product visualization, and games. Emmy award-winning VFX supervisor Eran Dinur offers readers a deeper understanding of the complex interplay of light, surfaces, atmospherics, and optical effects, and then discusses techniques to achieve this complexity in the digital realm, covering both 3D and 2D methodologies. In addition, the book features artwork, case studies, and interviews with leading artists in the fields of VFX, visualization, and games. Exploring color, integration, light and surface behaviour, atmospherics, shading, texturing, physically-based rendering, procedural modelling, compositing, matte painting, lens/camera effects, and much more, Dinur offers a compelling, elegant guide to achieving photorealism in digital media and creating imagery that is seamless from real footage. Its broad perspective makes this detailed guide suitable for VFX, visualization and game artists and students, as well as directors, architects, designers, and anyone who strives to achieve convincing, believable visuals in digital media"--$cProvided by publisher.
545 0 $aEran Dinur is an Emmy and VES award-winning VFX supervisor, artist, and author of The Filmmaker's Guide to Visual Effects (2017). His film and TV work includes: The Trial of the Chicago 7, Hereditary, The Greatest Showman, Uncut Gems, The Wolf of Wall Street, Boardwalk Empire, Star Trek, and Iron Man. He is an adjunct professor at the School of Visual Arts and the author of several popular VFX courses at fxphd.com.
588 $aDescription based on online resource; title from digital title page (viewed on November 16, 2021).
650 0 $aRendering (Computer graphics)
650 0 $aPhoto-realism.
650 0 $aDigital images$xEditing.
650 0 $aDigital cinematography.
650 0 $aArchitectural rendering$xTechnique.
650 0 $aVideo games$xDesign.
650 0 $aCinematography$xSpecial effects.
650 6 $aRendu (Infographie)
650 6 $aHyperréalisme.
650 6 $aCinéma numérique.
650 6 $aRendu d'architecture$xTechnique.
650 6 $aJeux vidéo$xConception.
650 6 $aCinéma$xEffets spéciaux.
650 7 $aphotorealists (artists)$2aat
650 7 $aCOMPUTERS / Computer Graphics / Game Programming & Design$2bisacsh
650 7 $aCOMPUTERS / Computer Animation$2bisacsh
650 7 $aArchitectural rendering$xTechnique.$2fast$0(OCoLC)fst00813325
650 7 $aCinematography$xSpecial effects.$2fast$0(OCoLC)fst00861506
650 7 $aDigital cinematography.$2fast$0(OCoLC)fst00893633
650 7 $aDigital images$xEditing.$2fast$0(OCoLC)fst01903011
650 7 $aPhoto-realism.$2fast$0(OCoLC)fst01061489
650 7 $aRendering (Computer graphics)$2fast$0(OCoLC)fst01747023
650 7 $aVideo games$xDesign.$2fast$0(OCoLC)fst01166425
655 4 $aElectronic books.
776 08 $iPrint version:$aDinur, Eran.$tComplete guide to photorealism for visual effects, visualization and games$dNew York, NY : Routledge, 2021$z9780367199258$w(DLC) 2021012600
856 40 $uhttp://www.columbia.edu/cgi-bin/cul/resolve?clio15778726$zTaylor & Francis eBooks
852 8 $blweb$hEBOOKS