Record ID | marc_columbia/Columbia-extract-20221130-032.mrc:133755203:2197 |
Source | marc_columbia |
Download Link | /show-records/marc_columbia/Columbia-extract-20221130-032.mrc:133755203:2197?format=raw |
LEADER: 02197cam a2200373 i 4500
001 15800298
005 20211214221947.0
008 201215s2021 nyu 000 0 eng
010 $a 2020054028
024 $a99989007051
035 $a(OCoLC)on1227817899
040 $aDLC$beng$erda$cDLC$dOCLCO$dBDX$dOCLCF$dYDX$dUKMGB$dTOH$dCLE$dVP@$dITD
020 $a9781538735497$q(trade paperback)
020 $a1538735490
020 $z9781538735480$q(ebook)
035 $a(OCoLC)1227817899
042 $apcc
050 00 $aHD9993.E452$bS37 2021
082 00 $a338.4/77948$223
100 1 $aSchreier, Jason,$eauthor.
245 10 $aPress reset :$bruin and recovery in the video game industry /$cJason Schreier.
250 $aFirst edition.
264 1 $aNew York, NY :$bGrand Central Publishing,$c2021.
300 $axvi, 301 pages ;$c21 cm
336 $atext$btxt$2rdacontent
337 $aunmediated$bn$2rdamedia
338 $avolume$bnc$2rdacarrier
520 $a"The business of videogames is both a prestige industry and a very opaque one. Based on dozens of firsthand interviews and covering the development of landmark games including Bioshock: Infinite, Epic Mickey, Dead Space, and more, and through the studios' shocking closures, this book will tell the stories of how real people are affected by game studio shutdowns -- and how and if they recover. Jason Schreier has made a name for himself as gaming's preeminent investigative journalist. In Press reset, through countless of insider interviews that cover hostile takeovers, abusive bosses, corporate drama, bounced checks, and that one time the Boston Red Sox's Curt Schilling decided he was going to lead a game studio that would take out World of Warcraft, Schreier covers not only why video games are so hard to make, he explores why it's so hard to make a living making games in the first place"--$cProvided by publisher.
650 0 $aVideo games industry.
650 0 $aVideo games$xDesign.
650 7 $aBUSINESS & ECONOMICS / Economics / General.$2bisacsh
650 7 $aVideo games$xDesign.$2fast$0(OCoLC)fst01166425
650 7 $aVideo games industry.$2fast$0(OCoLC)fst01740868
852 00 $boff,bus$hHD9993.E452$iS37 2021