Record ID | marc_columbia/Columbia-extract-20221130-032.mrc:143421858:4248 |
Source | marc_columbia |
Download Link | /show-records/marc_columbia/Columbia-extract-20221130-032.mrc:143421858:4248?format=raw |
LEADER: 04248cam a2200793Ma 4500
001 15815266
005 20220326231347.0
006 m o d
007 cr cn|||||||||
008 071130s2008 nyu ob 001 0 eng d
010 $z 2007048929
035 $a(OCoLC)ocn506072889
035 $a(NNC)15815266
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020 $a9780765624420$q(electronic bk.)
020 $a0765624427$q(electronic bk.)
020 $a1282119532
020 $a9781282119536
020 $z9780765619969$q(cloth ;$qalk. paper)
020 $z0765619962$q(cloth ;$qalk. paper)
024 8 $a9786612119538
024 8 $a3018142
035 $a(OCoLC)506072889$z(OCoLC)416230892$z(OCoLC)437125054$z(OCoLC)647750663$z(OCoLC)656479273$z(OCoLC)666932955$z(OCoLC)696615250$z(OCoLC)722715645$z(OCoLC)728056338$z(OCoLC)781298375$z(OCoLC)821625042$z(OCoLC)961543714$z(OCoLC)962683689$z(OCoLC)994598693$z(OCoLC)1037497443
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072 7 $aJDV$2bicssc
082 04 $a794.801/9$222
084 $a81.65$2bcl
049 $aZCUA
100 1 $aBrown, Harry J.$q(Harry John),$d1972-
245 10 $aVideogames and education /$cHarry J. Brown.
246 3 $aVideo games and education
260 $aArmonk, N.Y. :$bM.E. Sharpe,$c©2008.
300 $a1 online resource (xxiii, 223 pages).
336 $atext$btxt$2rdacontent
337 $acomputer$bc$2rdamedia
338 $aonline resource$bcr$2rdacarrier
490 1 $aHistory, humanities, and new technology
504 $aIncludes bibliographical references (pages 201-209) and index.
505 0 $apt. 1. Poetics. -- Videogames and storytelling -- Videogame aesthetics -- Videogames and film -- pt. 2. Rhetoric. -- Politics, persuasion, and propaganda in videogames -- The ethics of videogames -- Religion and myth in videogames -- pt. 2. Pedagogy. -- Videogames, history, and education -- Identity and community in virtual worlds -- Modding, education, and art -- Glossary.
520 $aVideogames challenge our notions of identity, creativiy, and moral value, and provide a powerful new avenue for teaching and learning. This book is a rich and provocative guide to the role of interactive media in cultural learning.
588 0 $aPrint version record.
650 0 $aVideo games$xPsychological aspects.
650 0 $aLearning, Psychology of.
650 0 $aVideo games and children.
650 6 $aJeux vidéo$xAspect psychologique.
650 6 $aPsychologie de l'apprentissage.
650 6 $aJeux vidéo et enfants.
650 7 $aGAMES$xVideo & Electronic.$2bisacsh
650 7 $aLearning, Psychology of.$2fast$0(OCoLC)fst00995009
650 7 $aVideo games and children.$2fast$0(OCoLC)fst01166443
650 7 $aVideo games$xPsychological aspects.$2fast$0(OCoLC)fst01166438
650 7 $aVideospiel$2gnd
650 7 $aLernpsychologie$2gnd
650 7 $aVideo games$xPsychological aspects.$2nli
650 7 $aLearning, Psychology of.$2nli
650 7 $aVideo games and children.$2nli
650 7 $aDatorspel$xpsykologiska aspekter.$2sao
650 7 $aUngdomar och datorer.$2sao
655 0 $aElectronic books.
655 4 $aElectronic books.
776 08 $iPrint version:$aBrown, Harry J. (Harry John), 1972-$tVideogames and education.$dArmonk, N.Y. : M.E. Sharpe, ©2008$w(DLC) 2007048929
830 0 $aHistory, humanities, and new technology.
856 40 $uhttp://www.columbia.edu/cgi-bin/cul/resolve?clio15815266$zTaylor & Francis eBooks
852 8 $blweb$hEBOOKS